public void PaintTopInGame(ClipState clipState) { if (Hud.Render.UiHidden) return; if (clipState != ClipState.BeforeClip) return; RuleCalculator.CalculatePaintInfo(Hud.Game.Me); if (RuleCalculator.PaintInfoList.Count == 0) return; var x = Hud.Window.Size.Width * 0.5f + Hud.Window.Size.Height * PositionOffsetX - RuleCalculator.StandardIconSize / 2; var h = Hud.Window.Size.Height * PositionOffsetH; BuffPainter.PaintVerticalCenter(RuleCalculator.PaintInfoList, x, 0, h, RuleCalculator.StandardIconSize, RuleCalculator.StandardIconSpacing); }
public void PaintTopInGame(ClipState clipState) { if (Hud.Render.UiHidden) { return; } if (clipState != ClipState.BeforeClip) { return; } RuleCalculator.CalculatePaintInfo(Hud.Game.Me); if (RuleCalculator.PaintInfoList.Count == 0) { return; } var uiMinimapRect = Hud.Render.MinimapUiElement.Rectangle; var x = uiMinimapRect.Left - RuleCalculator.StandardIconSize / 2; BuffPainter.PaintVerticalCenter(RuleCalculator.PaintInfoList, x, uiMinimapRect.Top, uiMinimapRect.Height, RuleCalculator.StandardIconSize, RuleCalculator.StandardIconSpacing); }