//-----------------------------------------------

        private void On_BuffEnd(On.RoR2.CharacterBody.orig_RemoveBuff orig, CharacterBody self, BuffIndex bufftype) //returns to normal form after equip time ends
        {
            orig(self, bufftype);
            if (bufftype.Equals(ImpExtractBuff))
            {
                self.masterObject.GetComponent <ImpExtractComponent>().RemoveImp(true);
                //IL.RoR2.UI.ContextManager.Update -= IL_DrawHUD;
            }
        }