public BuffIcon(BuffIconType type, ushort graphic, long timer, string text) { Type = type; Graphic = graphic; Timer = (timer <= 0 ? 0xFFFF_FFFF : Time.Ticks + timer * 1000); Text = text; }
public BuffIcon(BuffIconType type, ushort graphic, long timer, string text) { Type = type; Graphic = graphic; Timer = timer; Text = text; }
IEnumerator BuffIconCoroutine(BuffIconType type) { if (type == BuffIconType.None) { yield break; } GameObject buffItem = Instantiate(m_buffItem, m_buffParent); buffItem.name = m_buffItem.name; Image iconImage = buffItem.GetComponent <Image>(); if (iconImage == null) { yield break; } iconImage.sprite = m_buffIcons[(int)type]; yield return(new WaitForSeconds(10f)); iconImage.sprite = null; Destroy(buffItem); yield return(null); }
public override void BuffIn(BuffType buffType, Stat.Element element = Stat.Element.None) { BuffIconType iconType = BuffIconType.None; switch (buffType) { case BuffType.Element: { if (element == Stat.Element.None) { return; } switch (element) { case Stat.Element.Fire: iconType = BuffIconType.Fire; break; case Stat.Element.Ice: iconType = BuffIconType.Ice; break; case Stat.Element.Thunder: iconType = BuffIconType.Thunder; break; } } break; case BuffType.Strength: iconType = BuffIconType.Strength; break; case BuffType.Guard: iconType = BuffIconType.Guard; break; case BuffType.Speed: iconType = BuffIconType.Speed; break; } StartCoroutine(BuffIconCoroutine(iconType)); }
public void RemoveBuff(BuffIconType type) { foreach (BuffControlEntry entry in Children.OfType <BuffControlEntry>() .Where(s => s.Icon.Type == type)) { if (Height > _background.Height) { int delta = Height - _background.Height; if (_direction == GumpDirection.RIGHT_VERTICAL) { Y += delta; Height -= delta; _background.Y -= delta; _button.Y -= delta; } else if (_direction == GumpDirection.LEFT_VERTICAL) { Height -= delta; } } if (Width > _background.Width) { int delta = Width - _background.Width; if (_direction == GumpDirection.RIGHT_HORIZONTAL) { X += delta; Width -= delta; _background.X -= delta; _button.X -= delta; } else if (_direction == GumpDirection.LEFT_HORIZONTAL) { Width -= delta; } } entry.Dispose(); } UpdateElements(); }
public void AddBuff(BuffIconType type) { Add(new BuffControlEntry(World.Player.BuffIcons[type])); UpdateElements(); }