private void OnEnable() { _entityBuff = (BuffEntityLinkComponent)target; _buffGroup = new Dictionary <Type, List <IBuffDataComponent> >(); _foldoutState1 = new List <bool>(); _foldoutState2 = new List <bool>(); _buffs = new List <IBuffDataComponent>(); }
private void OnEnable() { _entityBuff = (BuffEntityLinkComponent)target; _buffGroup = new Dictionary <Type, List <BuffInfo> >(); _foldoutState1 = new List <bool>(); _foldoutState2 = new List <bool>(); _buffs = new List <IBuffDataComponent>(); ABuffDebugWindow <IcSkSEntity> .EntityManager = _entityBuff.EntityManager; }