private void OnEnable()
 {
     _entityBuff    = (BuffEntityLinkComponent)target;
     _buffGroup     = new Dictionary <Type, List <IBuffDataComponent> >();
     _foldoutState1 = new List <bool>();
     _foldoutState2 = new List <bool>();
     _buffs         = new List <IBuffDataComponent>();
 }
        private void OnEnable()
        {
            _entityBuff    = (BuffEntityLinkComponent)target;
            _buffGroup     = new Dictionary <Type, List <BuffInfo> >();
            _foldoutState1 = new List <bool>();
            _foldoutState2 = new List <bool>();
            _buffs         = new List <IBuffDataComponent>();

            ABuffDebugWindow <IcSkSEntity> .EntityManager = _entityBuff.EntityManager;
        }