Example #1
0
 /// <summary>
 /// 净化buff
 /// </summary>
 public void JingHua()
 {
     foreach (eBuffType buffType in keys)
     {
         BuffBase bb = list_buff[buffType];
         if (bb.blDebuff)
         {
             bb.onExit();
             list_buff.Remove(bb.buffType);
         }
     }
 }
Example #2
0
    public void Update()
    {
        if (Time.timeScale > 0)
        {
            blDelete = false;
            //处理buff
            if (list_buff != null && list_buff.Count > 0)
            {
                if (keys == null)
                {
                    keys = new eBuffType[list_buff.Count];
                    list_buff.Keys.CopyTo(keys, 0);
                }

                foreach (eBuffType buffType in keys)
                {
                    BuffBase bb = list_buff[buffType];
                    bb.onUpdate();
                    bb.durationTime -= Time.deltaTime;
                    if (bb.durationTime <= 0)
                    {
                        blDelete = true;
                        list_buff.Remove(bb.buffType);
                        bb.onExit();
                    }
                }
                if (blDelete)
                {
                    if (list_buff.Count > 0)
                    {
                        keys = new eBuffType[list_buff.Count];
                        list_buff.Keys.CopyTo(keys, 0);
                    }
                    else
                    {
                        keys = null;
                    }
                }
            }

            //技能处理
            if (list_skill != null && list_skill.Count > 0)
            {
                //new CoolDown(x.Value.recharge_skill_timer + Time.deltaTime, GameData.skills[x.Key])
                list_skill = list_skill.ToDictionary(x => x.Key, x => GetCoolDown(x.Value, Time.deltaTime));
            }
        }
    }