Example #1
0
        // All damage is physical damage
        private static Buff CreateAztec(int stage)
        {
            switch (stage)
            {
            case 1:
                Buff.BuffProperties buffProperties = new Buff.BuffProperties();
                buffProperties.AbilityDamageType    = Enums.DamageType.Physical;
                buffProperties.AutoAttackDamageType = Enums.DamageType.Physical;

                BuffAztec buff = new BuffAztec(buffProperties, float.PositiveInfinity);

                return(buff);

            default:
                return(null);
            }
        }
Example #2
0
        // Get attack speed on ult
        private static Buff CreateCeltic(int stage)
        {
            Buff.BuffProperties buffProperties = new Buff.BuffProperties();
            switch (stage)
            {
            case 1:
                buffProperties.AttackSpeedPercentage = 50;
                break;

            case 2:
                buffProperties.AttackSpeedPercentage = 100;
                break;

            case 3:
                buffProperties.AttackSpeedPercentage = 150;
                break;

            default:
                return(null);
            }
            BuffAztec buff = new BuffAztec(buffProperties, float.PositiveInfinity);

            return(buff);
        }