// All damage is physical damage private static Buff CreateAztec(int stage) { switch (stage) { case 1: Buff.BuffProperties buffProperties = new Buff.BuffProperties(); buffProperties.AbilityDamageType = Enums.DamageType.Physical; buffProperties.AutoAttackDamageType = Enums.DamageType.Physical; BuffAztec buff = new BuffAztec(buffProperties, float.PositiveInfinity); return(buff); default: return(null); } }
// Get attack speed on ult private static Buff CreateCeltic(int stage) { Buff.BuffProperties buffProperties = new Buff.BuffProperties(); switch (stage) { case 1: buffProperties.AttackSpeedPercentage = 50; break; case 2: buffProperties.AttackSpeedPercentage = 100; break; case 3: buffProperties.AttackSpeedPercentage = 150; break; default: return(null); } BuffAztec buff = new BuffAztec(buffProperties, float.PositiveInfinity); return(buff); }