public BubbleAimTarget(BubbleSlotView targetSlot) { _targetSlot = targetSlot; }
public BubbleAimTarget(BubbleSlotView targetSlot, Vector3 bouncePosition) { _targetSlot = targetSlot; _bouncePosition = bouncePosition; _bounces = true; }
private void BubbleAddedToBoard(BubbleSlotView bubbleSlotView, BubbleConfigItem bubbleConfig) { _waitForBubbleToArrive = false; }