/// <summary>
    /// 统一管理Update
    /// </summary>
    private void Update()
    {
        BubbleFrameEntry.Update();

        if (Instance.GameState == EGameState.Playing)
        {
            SM_SceneManager.Instance.DoUpdate(Time.deltaTime);
        }
    }
Example #2
0
 void Update()
 {
     BubbleFrameEntry.Update();
 }
 void Update()
 {
     BubbleFrameEntry.Update(Time.deltaTime);
 }