override protected void ModifyEditorObject(GameObject target, BubbleData.ModifierData data) { sprite = sprite ?? GlobalState.AssetService.LoadAsset <Sprite>(SPRITE_PATH); target.GetComponent <Image>().sprite = sprite; AddTextToBubble(target, string.Format("R{0}", int.Parse(data.data) + 1)); }
override protected void ModifyEditorObject(GameObject target, BubbleData.ModifierData data) { sprite = sprite ?? GlobalState.AssetService.LoadAsset <Sprite>(SPRITE_PATH); var rescueSprite = CreateRescueSprite(target); var image = rescueSprite.AddComponent <Image>(); image.sprite = sprite; var rectTransform = rescueSprite.GetComponent <RectTransform>(); rectTransform.sizeDelta = target.GetComponent <RectTransform>().sizeDelta; }
override protected void ModifyGameObject(GameObject target, BubbleData.ModifierData data) { CreateInstance(target); }
override protected void ModifyBubbleData(BubbleData bubbleData, BubbleData.ModifierData data) { // This modifier makes no changes to the bubble data. }
override protected void ModifyGameObject(GameObject target, BubbleData.ModifierData data) { // This modifier makes no changes to the game object. }
override protected void ModifyBubbleData(BubbleData bubbleData, BubbleData.ModifierData data) { bubbleData.Type = Configuration.Randoms[int.Parse(data.data)].GetValue(); }
abstract protected void ModifyEditorObject(GameObject target, BubbleData.ModifierData data);
abstract protected void ModifyBubbleData(BubbleData bubbleData, BubbleData.ModifierData data);