// Use this for initialization void Start() { btnman = GameObject.Find("BtnManager").GetComponent <BtnManager>(); if (GameObject.FindGameObjectWithTag("MenuPanel1")) { menupanel1 = GameObject.FindGameObjectWithTag("MenuPanel1"); } if (GameObject.FindGameObjectWithTag("MenuPanel2")) { menupanel2 = GameObject.FindGameObjectWithTag("MenuPanel2"); } if (GameObject.FindGameObjectWithTag("MenuPanel2")) { menupanel2.SetActive(false); } if (!gameisstarted) { //this is the first instance - make it persist DontDestroyOnLoad(this.gameObject); gameisstarted = true; } else { // this must be a duplicate from a scene reload - DESTROY! Destroy(this.gameObject); } }
// Use this for initialization void Start() { canvas = this.gameObject; lbl = canvas.GetComponentInChildren <Text>(); lbl.gameObject.SetActive(false); inputField.gameObject.SetActive(false); btnManager = btnCanvas.GetComponent <BtnManager>(); usernameChanger = GameObject.Find("TextUsername").GetComponent <UsernameChanger>(); }
void Awake() { if (null == btnManager) { btnManager = GameObject.Find("ButtonManager").GetComponent <BtnManager>(); } if (null == PlayerSelect) { PlayerSelect = GameObject.Find("SongPlayerSelect"); } checkbox = GetComponent <UIToggle>(); }
void Awake() { for (int i = 0; i < baseSoulsStone.Length; i++) { if (SoulSkillManager.INSTANCE.stoneReinforce[i] == 1) { baseSoulsStone[i].SetActive(true); } } for (int i = 0; i < 3; i++) { equipslotNum.Add(-1); } for (int i = 0; i < 11; i++) { jewelslotNum.Add(-1); } LoadedValue(); for (int i = 0; i < jewelBtn.Length; i++) { jewelBtn[i] = GameObject.Find("Stone" + i); jewelBtn[i].AddComponent <JewelBtn>(); jewelBtn[i].GetComponent <JewelBtn>().myNumber = i; jewelBtn[i].GetComponent <JewelBtn>().sdL = GameObject.Find("ExplanationLabel").GetComponent <UILabel>(); } for (int a = 0; a < equipSlot.Length; a++) { equipSlot[a] = GameObject.Find("EquipSlot" + a); equipSlot[a].AddComponent <EquipSlotBtn>(); equipSlot[a].GetComponent <EquipSlotBtn>().myNum = a; equipSlot[a].GetComponent <EquipSlotBtn>().sdL = GameObject.Find("ExplanationLabel").GetComponent <UILabel>(); } btnmg = GameObject.Find("BtnManager").GetComponent <BtnManager>(); btnmg.jewelMg = gameObject; }
void Awake() { my = this; }
// Use this for initialization void Start() { btn = GameObject.Find("BtnManager").GetComponent <BtnManager>(); gameModeManager = GameObject.Find("GameModeManager").GetComponent <GameModeScript>(); }
private void Awake() { inst = this; }
private void Awake() { _instance = this; }