/// <summary>
        /// <para>Poner en cola</para>
        /// </summary>
        /// <returns></returns>
        private BtnHabilidad PonerEnCola()        // Poner en cola
        {
            Poolable     pool    = GameObjectPoolController.EnColaPoolable(EntradaPoolKey);
            BtnHabilidad entrada = pool.GetComponent <BtnHabilidad>();

            entrada.transform.SetParent(panel.transform, false);
            entrada.transform.localScale = Vector3.one;
            entrada.gameObject.SetActive(true);
            entrada.Reset();
            return(entrada);
        }