/// <summary> /// <para>Poner en cola</para> /// </summary> /// <returns></returns> private BtnHabilidad PonerEnCola() // Poner en cola { Poolable pool = GameObjectPoolController.EnColaPoolable(EntradaPoolKey); BtnHabilidad entrada = pool.GetComponent <BtnHabilidad>(); entrada.transform.SetParent(panel.transform, false); entrada.transform.localScale = Vector3.one; entrada.gameObject.SetActive(true); entrada.Reset(); return(entrada); }