// TODO: implement different sessions for youtube vs. browser public void CanGoForward(bool able) { // Debug.Log("Gecko Says we can go forward"); UnityThread.executeInUpdate(() => BrowserView.CanGoForward(able)); }
// TODO: implement different sessions for youtube vs. browser public void CanGoForward(bool able) { // Debug.Log("Gecko Says we can go forward"); UnityThread.executeInUpdate(() => BrowserView.CanGoForward(able)); }