void PlaceItemToPreviousePlace(RaycastHit hit)
    {
        foreach (KeyValuePair <string, Vector3> kvp in itemsOnTablePreviousePos)
        {
            if (hit.collider.name == kvp.Key)
            {
                hit.transform.position = kvp.Value;


                foreach (KeyValuePair <string, string> kvp1 in itemsOnPoint)
                {
                    if (hit.collider.name == kvp1.Key)
                    {
                        foreach (KeyValuePair <string, bool> kvp2 in positionPoint)
                        {
                            if (kvp1.Value == kvp2.Key)
                            {
                                positionPoint[kvp2.Key] = false;
                                itemsOnPoint.Remove(kvp1.Key);
                                itemPlaceOnTable.Remove(hit.collider.name);
                                Broadcaste.ItemRemoveFromTable(hit.collider.name);
                                //broadcaste message witch list items
                                Broadcaste.ItemOnTable(itemPlaceOnTable);
                                break;
                            }
                        }

                        break;
                    }
                }

                break;
            }
        }
    }
    void PlaceItemToFreePoint(RaycastHit hit)
    {
        //add items to table dictionary
        //check for free position point
        foreach (KeyValuePair <string, bool> kvp in positionPoint)
        {
            if (kvp.Value == false)
            {
                GameObject go = GameObject.Find(kvp.Key);
                hit.transform.position = go.transform.position;
                positionPoint[kvp.Key] = true;
                itemsOnPoint.Add(hit.collider.name, kvp.Key);
                itemPlaceOnTable.Add(hit.collider.name);

                //broadcaste message witch list items
                Broadcaste.ItemPlaceOnTable(hit.collider.name);
                Broadcaste.ItemOnTable(itemPlaceOnTable);
                break;
            }
        }
    }