/// <summary> /// 停车场的停车位数量升级 /// </summary> /// <param name="obj"></param> private void OnSetParkingSpaceLevelOfPlayerData(Message obj) { var _msg = obj as SetValueOfPlayerData; parkingCenterData = playerData.GetParkingCenterDataIDIndexOfDataIdx(); int parkingSpaceLevel = parkingCenterData.parkingSpaceLevel; if (parkingSpaceLevel >= parkingCell.touristmaxlv) { return; } BigInteger bigDelta = (ParkingCenter.GetUpGradeNumberConsumption(parkingSpaceLevel)); //bool retCode = VaryDataCoin(bigDelta); //if (!retCode) //{ // //string e = string.Format("停车场停车位数量升级失败"); // //throw new System.Exception(e); // return; //} //BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastCoinOfPlayerData, //0, 0, BigInteger.Parse(GlobalDataManager.GetInstance().playerData.playerZoo.coin), bigDelta); if (!playerData.playerZoo.playerCoin.WarpAddCoin(playerData, -bigDelta)) { return; } this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingSpaceLevel += 1; BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastParkingSpaceLevelOfPlayerData, this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingSpaceLevel, _msg.deltaVal, 0, 0); BuildingLevelup.Send((int)BuildingTypeFM.Parking, 999, (int)ParkingProperty.Capacity, this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingSpaceLevel); }
/// <summary> /// 收到设置售票口的门票等级升级的消息 /// </summary> /// <param name="msg"></param> protected void OnSetEntryGateLevelOfPlayerData(Message msg) { var _msg = msg as SetDetailValueOfPlayerData; int entryTicketsLevel = GlobalDataManager.GetInstance().playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel; if ((entryTicketsLevel + _msg.detailVal) > ticketCell.lvmax) { return; } // 涉及金币减扣 BigInteger bigDelta = EntryGateModule.GetUpGradeConsumption(entryTicketsLevel, _msg.detailVal); //bool retCode = VaryDataCoin(bigDelta); //if (!retCode) //{ // //string e = string.Format("售票口门票升级扣钱失败"); // //throw new System.Exception(e); // return; //} //BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastCoinOfPlayerData, // 0, 0, BigInteger.Parse(GlobalDataManager.GetInstance().playerData.playerZoo.coin), bigDelta); if (!playerData.playerZoo.playerCoin.WarpAddCoin(playerData, -bigDelta)) { return; } this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel += _msg.detailVal; BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastEntryGateLevelOfPlayerData, this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel, _msg.deltaVal, 0, 0); BuildingLevelup.Send((int)BuildingTypeFM.EntryGate, -1, (int)EntryGateProperty.TicketPrice, this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel); //收集星星: var sortEntryGateIDs = GlobalDataManager.GetInstance().logicTableEntryGate.GetSortGateIDs(currSceneID); var lvshage = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvshage; int idx = FindLevelRangIndex01(lvshage, this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel); int stageLevel = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvshage[idx]; if (this.playerData.GetEntryDateDataIDIndexOfDataIdx().entryTicketsLevel == stageLevel) { int awardType = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvrewardtype[idx]; int awardID = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[0]).lvreward[idx]; var cell = Config.itemConfig.getInstace().getCell(awardID); if (awardType == 1) { //发放奖励道具 MessageInt.Send((int)GameMessageDefine.GetItem, awardID); if (cell.itemtype == 2) { PageMgr.GetPage <UIMainPage>().OnMoneyEffect(); } //LogWarp.LogErrorFormat("售票口 当前等级为{0},可以发放奖励道具{1}", stageLevel, awardID); } //发放星星 MessageInt.Send((int)GameMessageDefine.GetItem, 4); //LogWarp.LogErrorFormat("售票口 当前等级为{0},可以发放星星", stageLevel); } }
protected void OnSetDiamondOfPlayerData(Message msg) { var _msg = msg as SetValueOfPlayerData; if (this.playerData.playerZoo.diamond < 100000000) { this.playerData.playerZoo.diamond += _msg.deltaVal; } BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastDiamondOfPlayerData, this.playerData.playerZoo.diamond, _msg.deltaVal, 0, 0); }
protected void OnSetStarOfPlayerData(Message msg) { var _msg = msg as SetValueOfPlayerData; this.playerData.playerZoo.star += _msg.deltaVal; BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastStarOfPlayerData, this.playerData.playerZoo.star, _msg.deltaVal, 0, 0); //if (PlayerData.GetcurrSceneIDByStar(playerData) != playerData.playerZoo.currSceneID) //{ //} }
/// <summary> /// 停车场的等级升级(利润) /// </summary> /// <param name="msg"></param> protected void OnSetParkingProfitLevelOfPlayerData(Message msg) { var _msg = msg as SetDetailValueOfPlayerData; parkingCenterData = playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID); int parkingProfitLevel = parkingCenterData.parkingProfitLevel; if ((parkingProfitLevel + _msg.detailVal) > parkingCell.lvmax) { return; } BigInteger bigDelta = ParkingCenter.GetUpGradeParkingProfitConsumption(parkingProfitLevel, _msg.detailVal); if (!playerData.playerZoo.playerCoin.WarpAddCoin(playerData, -bigDelta)) { return; } int needLevel = parkingProfitLevel + _msg.detailVal; this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingProfitLevel = needLevel; BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastParkingProfitLevelOfPlayerData, this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingProfitLevel, _msg.detailVal, 0, 0); BuildingLevelup.Send((int)BuildingTypeFM.Parking, 999, (int)ParkingProperty.Revenue, this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingProfitLevel); //收集星星: var lvshage = parkingCell.lvshage; int idx = FindLevelRangIndex01(lvshage, this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingProfitLevel); int stageLevel = parkingCell.lvshage[idx]; if (this.playerData.GetParkingCenterDataIDIndexOfDataIdx(currSceneID).parkingProfitLevel == stageLevel) { int awardType = parkingCell.lvrewardtype[idx]; int awardID = parkingCell.lvreward[idx]; var cell = Config.itemConfig.getInstace().getCell(awardID); if (awardType == 1) { //发放奖励道具 MessageInt.Send((int)GameMessageDefine.GetItem, awardID); if (cell.itemtype == 2) { PageMgr.GetPage <UIMainPage>().OnMoneyEffect(); } } //发放星星 MessageInt.Send((int)GameMessageDefine.GetItem, 4); } }
/// <summary> /// 增加星星 /// </summary> /// <param name="obj"></param> private void OnClickTestAddStarButton(string obj) { //仅仅测试工具写法 playerData.playerZoo.star += 10; BroadcastValueOfPlayerData.Send((int)GameMessageDefine.BroadcastStarOfPlayerData, this.playerData.playerZoo.star, 0, 0, 0); }