public override CommandResult Invoke(Entity caster, Cell target)
        {
            Line line = Bresenhams.GetLine(caster.Level, caster.Cell, target);

            Global.Instance.StartCoroutine(Fire(caster, line));
            return(CommandResult.Succeeded);
        }
        public override HashSet <Cell> GetTargetedCells(Entity caster, Cell target)
        {
            Line           line = Bresenhams.GetLine(caster.Level, caster.Cell, target);
            HashSet <Cell> ret  = new HashSet <Cell>();

            ret.AddMany(line);
            return(ret);
        }
        public override HashSet <Cell> GetTargetedCells(Entity caster, Cell target)
        {
            Line line = Bresenhams.GetLine(caster.Level, caster.Cell, target);

            return(new HashSet <Cell> {
                line.ElementAtOrLast(Range)
            });
        }
        private Line[] FindTargets()
        {
            Line[]        ret     = new Line[count];
            List <Entity> enemies = Entity.Level.FindBySpiral(Entity.Cell, 11,
                                                              delegate(Entity e)
            {
                if (e == null)
                {
                    return(false);
                }

                if (!e.Cell.Visible)
                {
                    return(false);
                }

                if (!e.TryGetComponent(out ActorComp actor))
                {
                    return(false);
                }

                if (!Entity.GetComponent <ActorComp>().HostileTo(actor))
                {
                    return(false);
                }

                return(true);
            });

            if (enemies.Count < 1)
            {
                return(null);
            }

            for (int i = 0; i < count; i++)
            {
                ret[i] = Bresenhams.GetLine(
                    Entity.Level, Entity.Cell, enemies.ElementAtOrLast(i).Cell);
            }

            return(ret);
        }
        public override CommandResult Invoke(Entity caster, Cell target)
        {
            if (target == null)
            {
                throw new NotImplementedException("Target cell needed.");
            }

            Cell affected = Bresenhams.GetLine(
                caster.Level, caster.Cell, target).ElementAtOrLast(Range);

            Entity enemy = affected.Actor;

            if (enemy == null)
            {
                Locator.Audio.Buffer(
                    Assets.Audio["SFX_Toss"],
                    affected.Position.ToVector3());
                Locator.Log.Send(
                    $"{Strings.Subject(caster, true)}" +
                    $" {Verbs.Swing(caster)} at nothing.",
                    Color.grey);
                return(CommandResult.Succeeded);
            }

            if (Accuracy < Random.Range(0, 101))
            {
                Locator.Log.Send(
                    Verbs.Miss(caster, enemy), Color.grey);
                return(CommandResult.Succeeded);
            }

            Locator.Audio.Buffer(
                Assets.Audio["SFX_Punch"],
                affected.Position.ToVector3());

            Hit hit = new Hit(Damages);

            Locator.Log.Send(Verbs.Hit(caster, enemy, hit), Color.white);
            enemy.TakeHit(caster, hit);
            return(CommandResult.Succeeded);
        }
Example #6
0
        public void Draw(GameTime gameTime, Rectangle rect, Rectangle region, int visibleRadius)
        {
            if (region.Width <= 0 || region.Height <= 0)
            {
                return;
            }

            var tileWidth  = rect.Width / region.Width;
            var tileHeight = rect.Height / region.Height;

            var tileSize = new Point(tileWidth, tileHeight);

            for (int x = region.Left; x < region.Left + region.Width; x++)
            {
                if (x < 0 || x >= _width)
                {
                    continue;
                }

                for (int y = region.Top; y < region.Top + region.Height; y++)
                {
                    if (y < 0 || y >= _height)
                    {
                        continue;
                    }

                    if (Helpers.Distance(region.Center.X, region.Center.Y, x, y) > visibleRadius &&
                        !(_tiles[x, y]?.Revealed ?? false))
                    {
                        continue;
                    }

                    var tile = _tiles[x, y];
                    if (tile == null)
                    {
                        continue;
                    }

                    bool draw = false;
                    Bresenhams.Line(region.Center.X, region.Center.Y, x, y,
                                    (tx, ty) =>
                    {
                        if (tx > 0 && tx < _width && ty > 0 && ty < _height)
                        {
                            if (tx == x && ty == y)
                            {
                                draw = true;
                            }
                            else if (tx == region.Center.X && ty == region.Center.Y)
                            {
                                return(true);
                            }

                            if (_tiles[tx, ty]?.Obstacle ?? true)
                            {
                                return(false);                           // stop
                            }
                            else
                            {
                                return(true);                            // continue
                            }
                        }
                        else
                        {
                            return(false);
                        }
                    });

                    if (draw)
                    {
                        tile.Revealed = true;
                        tile.Draw(gameTime, GetScreenCoordinates(new Point(x, y), rect, region));
                    }
                    else if (tile.Revealed)
                    {
                        tile.Draw(gameTime, GetScreenCoordinates(new Point(x, y), rect, region), false);
                    }
                }
            }
        }