public void Breathe(Vector3 origin, Vector3 direction) { Breathe b = new Breathe(); b.power = power; b.range = range; b.origin = origin; b.direction = direction; pubSub.Publish(b); }
void Start() { pctBreatheCS = playerCamTarget.GetComponent <Breathe>(); faderAnimator = fader.GetComponent <Animator>(); }