Example #1
0
    public void WeldBranch(SPData SPData, Node node, int n)
    {
        var branch = SPData.DictBranches[SPData.Selections._BranchKey];

        Undo.RecordObject(SPData.SplinePlus, "branch welded");
        if (n == 0)
        {
            branch.Nodes.Insert(0, node);
        }
        else
        {
            branch.Nodes.Add(node);
        }

        if (SPData.NodeType == NodeType.Free)
        {
            node._Type = NodeType.Free;
        }
        else
        {
            node._Type = NodeType.Smooth;
        }

        BranchesClass.BreakBranch(SPData, node);
        BranchesClass.AddRefreshSharedNode(SPData, node);
        BranchesClass.BranchWeldSt(SPData);
        EditorUtility.SetDirty(SPData.SplinePlus);
        SPData.SplinePlus.SplineCreationClass.UpdateBranch(SPData, branch);
    }
Example #2
0
    void BranchEdit(SPData SPData)
    {
        if (!SPData.IsLooped && SPData.ObjectType != SPType.Extrude)
        {
            AddBranch(SPData);
        }

        if (SPData.DictBranches.Count == 0)
        {
            return;
        }
        if (GUI.Button(new Rect(272, 30, 30, 30), new GUIContent(SplinePlusEditor.Delete.image, "Delete the selected node "), GUIStyle.none) && EditorUtility.DisplayDialog("Branch deletion?",
                                                                                                                                                                            "Are you sure you want to delete this branch? "
                                                                                                                                                                            , "Yes", "No"))
        {
            BranchesClass.DeleteBranch(SPData, SPData.Selections._BranchKey);
            SceneView.RepaintAll();
        }

        if (GUI.Button(new Rect(304, 30, 30, 30), new GUIContent(SplinePlusEditor.FlipHandles.image, "Flips the handles of the selected node "), GUIStyle.none))
        {
            Undo.RecordObject(SPData.SplinePlus, "handles Fliped");
            BranchesClass.FlipHandles(SPData, SPData.Selections._BranchKey, SPData.Selections._LocalNodeIndex);

            EditorUtility.SetDirty(SPData.SplinePlus);
        }
        var rec = new Rect(336, 30, 30, 30);

        if (SPData.ObjectType != SPType.Extrude && !SPData.IsLooped)
        {
            rec = new Rect(368, 30, 30, 30);
            if (GUI.Button(new Rect(336, 30, 30, 30), new GUIContent(SplinePlusEditor.BreakAt.image, "Break the selected branch at the selected node"), GUIStyle.none))
            {
                if (!SPData.Selections._PathPoint.Equals(null))
                {
                    Undo.RecordObject(SPData.SplinePlus, "Break at branch");
                    var node = SPData.Selections._PathPoint;
                    BranchesClass.BreakBranch(SPData, node);
                    EditorUtility.SetDirty(SPData.SplinePlus);
                }
                else
                {
                    EditorUtility.DisplayDialog("Error",
                                                "You need to have a node selected where you want your branch to be broken at "
                                                , "Ok");
                }
            }
        }
        else
        {
            rec = new Rect(336, 30, 30, 30);
        }

        if (GUI.Button(rec, new GUIContent(SplinePlusEditor.Reverse.image, "Reverse the direction of the selected branch "), GUIStyle.none))
        {
            Undo.RecordObject(SPData.SplinePlus, "branch Reversed");
            BranchesClass.ReverseBranch(SPData, SPData.Selections._BranchKey);
            EditorUtility.SetDirty(SPData.SplinePlus);
        }
    }