public static void ScaleBug(BranchScript branch, GameObject bugObject)
    {
        Bug bug = bugObject.GetComponent <Bug>();

        bugObject.transform.localScale = new Vector3(1.15f, 1.15f, 1.15f);
        RectTransform rectT = bugObject.AddComponent(typeof(RectTransform)) as RectTransform;
        // = bugObject.GetComponent<RectTransform>();
        RectTransform rect = bug.GetComponent <RectTransform>();

        GameObject branchObject = GameObject.Find("Branch");

        RectTransform branchRect = branch.GetComponent <RectTransform>();

        bug.lengthInMM = RandomBugLength(bug);
        float bugLength = bug.lengthInMM;


        float scaleRatio = (bugLength / branch.branchWidthInMM) * 5;


        Vector3 scaleFactor = new Vector3(scaleRatio / bugObject.transform.localScale.x, scaleRatio / bugObject.transform.localScale.y, bugObject.transform.localScale.z);

        Debug.Log(scaleRatio);

        Transform branchTransform = branch.gameObject.transform;

        bugObject.transform.localScale = scaleFactor;//branchTransform.localScale.x * scaleRatio;
    }