Example #1
0
            public void SendBrakeForceChange(float brakeForce)
            {
                var msg = new BrakeForceMsg();

                msg.EntityId   = m_landingGear.EntityId;
                msg.BrakeForce = brakeForce;

                Sync.Layer.SendMessageToServer(ref msg);
            }
Example #2
0
            static void OnBrakeForceChange(ref BrakeForceMsg msg, MyNetworkClient sender)
            {
                MyLandingGear gear;

                if (MyEntities.TryGetEntityById <MyLandingGear>(msg.EntityId, out gear))
                {
                    gear.BreakForce = msg.BrakeForce;
                    if (Sync.IsServer)
                    {
                        Sync.Layer.SendMessageToAll(ref msg);
                    }
                }
            }
 static void OnBrakeForceChange(ref BrakeForceMsg msg, MyNetworkClient sender)
 {
     MyLandingGear gear;
     if (MyEntities.TryGetEntityById<MyLandingGear>(msg.EntityId, out gear))
     {
         gear.BreakForce = msg.BrakeForce;
         if (Sync.IsServer)
             Sync.Layer.SendMessageToAll(ref msg);
     }
 }
            public void SendBrakeForceChange(float brakeForce)
            {
                var msg = new BrakeForceMsg();
                msg.EntityId = m_landingGear.EntityId;
                msg.BrakeForce = brakeForce;

                Sync.Layer.SendMessageToServer(ref msg);
            }