public void InsertItemIntoStripe(BrainbowStripe stripe)
 {
     stripe.MoveItemToSlot(gameObject);
     gameObject.GetComponent <Collider2D> ().enabled = false;
     isPlaced = true;
     BrainbowGameManager.Instance.activeFoods.Add(this);
 }
    void CreateFoodItem(GameObject prefab, BrainbowStripe stripe)
    {
        BrainbowFoodItem newFood = Instantiate(prefab).AddComponent <BrainbowFoodItem>();

        newFood.InsertItemIntoStripe(stripe);
        newFood.gameObject.transform.localScale = Vector3.one * brainbowManager.foodScale;
        newFood.gameObject.GetComponent <SpriteRenderer> ().sortingOrder = 3;
    }