public override void Use(Brain_Base myBrain) { //pause game GOD.myGOD.FreezePlayer(myBrain.playernum); //open up interaction menu TalkCanvas [0].SetUp(true); }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { myBrain = col.gameObject.GetComponentInParent <Brain_Base>(); Use(); Die(); } }
public override void Use(Brain_Base myBrain) { if (fruitAmount > 0) { fruitAmount--; EruptReward(); GOD.myGOD.currentLevelManager.myMissionManager.CompleteObjective("Shake Tree"); } }
public virtual void Use(Brain_Base brain) { }
override public void Use(Brain_Base brain) { brain.myPriorities += myPriorities; }