Example #1
0
        private void HandAttachedUpdate(Hand hand)
        {
            // send signal for monster to dodge
            if (hand.GetTrackedObjectVelocity().magnitude > 2)
            {
                RaycastHit hit;

                if (Physics.Raycast(transform.position, transform.forward * 1.3f, out hit, 1))
                {
                    hit.transform.gameObject.SendMessage("Dodge", SendMessageOptions.DontRequireReceiver);
                    StartCoroutine("HitRefresh");
                }
            }

            if (canBeHit)
            {
                for (int i = 0; i < monsterColls.Length; i++)
                {
                    if (coll.bounds.Intersects(monsterColls[i].bounds))
                    {
                        Boxing mBoxing = monster.GetComponent <Boxing>();
                        if (mBoxing)
                        {
                            mBoxing.GetHit(true);
                            StartCoroutine("HitRefresh");
                        }
                    }
                }
                //if (otherColl)
                //{
                //    if (coll.bounds.Intersects(otherColl.bounds))
                //    {
                //        Collider[] colls = otherColl.GetComponentsInChildren<Collider>();
                //        for (int i = 0; i < colls.Length; i++)
                //        {
                //            if (coll.bounds.Intersects(colls[i].bounds))
                //            {
                //                Boxing mBoxing = colls[i].GetComponentInParent<Boxing>();
                //                if (mBoxing)
                //                {
                //                    mBoxing.GetHit(true);
                //                    StartCoroutine("HitRefresh");
                //                }
                //            }
                //        }
                //    }
                //}
            }
        }
 private void OnHandHoverBegin(Hand hand)
 {
     if (canBeHit)
     {
         if (hand.GetStandardInteractionButton() &&
             hand.GetTrackedObjectVelocity().magnitude >= hitVelocity)
         {
             if (hand.currentAttachedObject == null)
             {
                 Debug.Log("monster got hit");
                 Boxing mBoxing = GetComponent <Boxing>();
                 if (mBoxing)
                 {
                     mBoxing.GetHit(false);
                     StartCoroutine("HitRefresh");
                 }
             }
         }
     }
 }