Example #1
0
    // Use this for initialization
    void Start()
    {
        boxTools = new BoxTools(0, 3, this.OnBoxMerged);
        actions  = new[] {
            UserActionFactory.Left(boxTools.MergeLeft),
            UserActionFactory.Right(boxTools.MergeRight),
            UserActionFactory.Up(boxTools.MergeUp),
            UserActionFactory.Down(boxTools.MergeDown),
        };

        this.stateSavables = new StateSavable[] { score, playTime };

        MouseState.InitCurrent();

        gameConfig = GameConfigTools.Difficulty2Config(GameState.Current.Difficulty);
        bombCount  = 0;
        SetProgressActive(true);

        SetDefaultMaxTimeRemain();
        ResetTimer();

        score.Reset();

        AddBox();
        UpdatePosition();
    }
Example #2
0
        void OnGUI()
        {
            if (!_originWorldMousePoint.HasValue || _originWorldMousePoint.Value == Camera.main.ScreenToWorldPoint(Input.mousePosition))
            {
                return;
            }

            Vector3 originScreenPoint = Camera.main.WorldToScreenPoint(_originWorldMousePoint.Value);
            Vector2 pos  = new Vector2(originScreenPoint.x, Screen.height - originScreenPoint.y);
            Vector2 size = new Vector2(Input.mousePosition.x - originScreenPoint.x, originScreenPoint.y - Input.mousePosition.y);
            Rect    rect = new Rect(pos, size);

            BoxTools.DrawRect(rect, _BoxColor);
            BoxTools.DrawRectBorder(rect, 1f, Color.blue);
        }