void CalcPos(Gdk.Rectangle rect, BoxPos hp, BoxPos vp, out int px, out int py) { if (vp == BoxPos.Start) { py = rect.Y; } else if (vp == BoxPos.End) { py = rect.Bottom; } else { py = rect.Y + rect.Height / 2; } if (hp == BoxPos.Start) { px = rect.X; } else if (hp == BoxPos.End) { px = rect.Right; } else { px = rect.X + rect.Width / 2; } }
public SelectionHandlePart(BoxFill fill, BoxPos hpos, BoxPos vpos, int x, int y, BoxPos hposEnd, BoxPos vposEnd, int xEnd, int yEnd) { this.fill = fill; this.hpos = hpos; this.vpos = vpos; this.x = x; this.y = y; this.hposEnd = hposEnd; this.vposEnd = vposEnd; this.xEnd = xEnd; this.yEnd = yEnd; }
void CalcPos (Gdk.Rectangle rect, BoxPos hp, BoxPos vp, out int px, out int py) { if (vp == BoxPos.Start) py = rect.Y; else if (vp == BoxPos.End) py = rect.Bottom; else py = rect.Y + rect.Height / 2; if (hp == BoxPos.Start) px = rect.X; else if (hp == BoxPos.End) px = rect.Right; else px = rect.X + rect.Width / 2; }
public SelectionHandlePart (BoxFill fill, BoxPos hpos, BoxPos vpos, int x, int y, BoxPos hposEnd, BoxPos vposEnd, int xEnd, int yEnd) { this.fill = fill; this.hpos = hpos; this.vpos = vpos; this.x = x; this.y = y; this.hposEnd = hposEnd; this.vposEnd = vposEnd; this.xEnd = xEnd; this.yEnd = yEnd; }