public PokemonBoxSaveData(PokemonBoxGameSave gameSave, byte[] data) { this.raw = data; this.gameSave = gameSave; this.pokePC = new BoxPokePC(gameSave); this.blocks = new List <PokemonBoxBlockData>(); this.sortedBlocks = new List <PokemonBoxBlockData>(); LoadActualData(); this.pokePC.Load(ByteHelper.SubByteArray(4, this.actualData, 4 + 1500 * 84 + 250)); }
public PokemonBoxSaveData(PokemonBoxGameSave gameSave, byte[] data) { this.raw = data; this.gameSave = gameSave; this.pokePC = new BoxPokePC(gameSave); this.blocks = new List<PokemonBoxBlockData>(); this.sortedBlocks = new List<PokemonBoxBlockData>(); LoadActualData(); this.pokePC.Load(ByteHelper.SubByteArray(4, this.actualData, 4 + 1500 * 84 + 250)); }