Inheritance: MonoBehaviour, AvatarAttackListener
Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Enemy"))
     {
         EnemyHealthBase enemyHealth = other.GetComponent <EnemyHealthBase> ();
         if (enemyHealth != null)
         {
             enemyHealth.Damage(damagePerShot);
         }
         explosionEffect.Play();
         Destroy(gameObject, 0.1f);
     }
     else if (other.CompareTag("LowerCollider"))
     {
         bossHealth = GameObject.FindGameObjectWithTag("Boss").GetComponent <WhipMasterHealth> ();
         bossHealth.Damage(damagePerShot);
         explosionEffect.Play();
         Destroy(gameObject, 0.1f);
     }
     else if (other.CompareTag("UpperCollider"))
     {
         explosionEffect.Play();
         Destroy(gameObject, 0.1f);
     }
     else if (other.CompareTag("BoxTwo"))
     {
         boxHealth = GameObject.FindGameObjectWithTag("BoxTwo").GetComponent <BoxHealth> ();
         boxHealth.Damage(damagePerShot);
         explosionEffect.Play();
         Destroy(gameObject, 0.1f);
     }
 }
Example #2
0
 void Awake()
 {
     spriteRender      = GetComponent <SpriteRenderer> ();
     rdb2              = GetComponent <Rigidbody2D> ();
     anim              = GetComponent <Animator> ();
     health            = GetComponent <WhipMasterHealth> ();
     bossTransform     = GetComponent <Transform> ();
     playerHealth      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth> ();
     boxHealth         = GameObject.FindGameObjectWithTag("BoxTwo").GetComponent <BoxHealth> ();
     playerTransform   = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform> ();
     waypoints         = GameObject.Find("TeleportPoints").GetComponentsInChildren <Transform> ();
     seek              = ScriptableObject.CreateInstance("SteeringBehaviour") as SteeringBehaviour;
     seek.tweaker      = tweaker;
     seek.deceleration = deceleration;
     seek.maxSpeed     = maxSpeed;
     seek.rdb          = rdb2;
     fader.color       = Color.clear;
     targetRotation    = Quaternion.Euler(0f, 0f, 0f);
     bossLocation();
 }
Example #3
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Enemy"))
     {
         EnemyHealthBase enemyHealth = other.GetComponent <EnemyHealthBase> ();
         if (enemyHealth != null)
         {
             enemyHealth.Damage(damage);
         }
         playerScore.IncreaseScore(250);
     }
     else if (other.CompareTag("LowerCollider") || other.CompareTag("UpperCollider"))
     {
         bossHealth = GameObject.FindGameObjectWithTag("Boss").GetComponent <WhipMasterHealth> ();
         bossHealth.Damage(damage);
         playerScore.IncreaseScore(550);
     }
     else if (other.CompareTag("BoxTwo"))
     {
         boxHealth = GameObject.FindGameObjectWithTag("BoxTwo").GetComponent <BoxHealth> ();
         boxHealth.Damage(damage);
         playerScore.IncreaseScore(50);
     } //if-else
 }     //OnTriggerEnter2D