Example #1
0
        public override void HandlePacket(BinaryReader reader, int whoAmI)
        {
            Message msg = (Message)reader.ReadByte();

#if DEBUG
            LogMessage($"Handling {msg}");
#endif
            switch (msg)
            {
            //case Message.InitProjEleDmg:
            //    if (!Main.projectile.IndexInRange((int)tags[DataTag.projId])) break;
            //    Projectile p = Main.projectile[(int)tags[DataTag.projId]];
            //    try
            //    {
            //        kProjectile proj = p.GetGlobalProjectile<kProjectile>();
            //        proj.elementalDamage = new Dictionary<ELEMENT, int>()
            //        {
            //            { ELEMENT.FIRE, (int)tags[DataTag.fire] },
            //            { ELEMENT.COLD, (int)tags[DataTag.cold] },
            //            { ELEMENT.LIGHTNING, (int)tags[DataTag.lightning] },
            //            { ELEMENT.SHADOW, (int)tags[DataTag.shadow] }
            //        };
            //    }
            //    catch (SystemException e)
            //    {
            //        Main.NewText(e.ToString());
            //    }
            //    break;
            case Message.NpcEleDmg:
                NPCEleDmgPacket.Read(reader);
                break;

            case Message.PrefixNpc:
                PrefixNPCPacket.Read(reader);
                break;

            case Message.SyncStats:
                SyncStatsPacket.Read(reader);
                break;

            case Message.SyncLevel:
                SyncLevelPacket.Read(reader);
                kRPG.PlayerEnteredWorld = true;
                break;

            case Message.CreateProjectile:
                CreateProjectilePacket.Read(reader);
                break;

            case Message.AddXp:
                AddXPPacket.Read(reader);
                break;

            //case Message.SyncSpear:
            //    SyncSpearPacket.Read(reader);
            //    break;
            case Message.SwordInit:
                SwordInitPacket.Read(reader);
                break;

            case Message.StaffInit:
                StaffInitPacket.Read(reader);
                break;

            case Message.BowInit:
                BowInitPacket.Read(reader);
                break;

            case Message.SyncHit:
                SyncHitPacket.Read(reader);
                break;

            case Message.SyncCritHit:
                SyncCritHitPacket.Read(reader);
                break;
            }
        }
Example #2
0
        public static int NewRangedWeapon(Mod mod, Vector2 position, int npcLevel, int playerLevel, float dps, int enemyDef)
        {
            int    combined = npcLevel + playerLevel;
            int    ammo;
            string weapon;

            if (combined >= 35)
            {
                switch (Main.rand.Next(5))
                {
                default:
                    weapon = "AngelBow";
                    ammo   = ItemID.WoodenArrow;
                    break;

                case 1:
                    weapon = "DemonBow";
                    ammo   = ItemID.WoodenArrow;
                    break;

                case 2:
                    weapon = "Kalashnikov";
                    ammo   = ItemID.MusketBall;
                    break;

                case 3:
                    weapon = "M16";
                    ammo   = ItemID.MusketBall;
                    break;

                case 4:
                    weapon = "Microgun";
                    ammo   = ItemID.MusketBall;
                    break;
                }
            }
            else
            {
                switch (Main.rand.Next(4))
                {
                default:
                    weapon = "Longbow";
                    ammo   = ItemID.WoodenArrow;
                    break;

                case 1:
                    weapon = "GoldenPistol";
                    ammo   = ItemID.MusketBall;
                    break;

                case 2:
                    weapon = "WoodenBow";
                    ammo   = ItemID.WoodenArrow;
                    break;

                case 3:
                    weapon = "NambuPistol";
                    ammo   = ItemID.MusketBall;
                    break;
                }
            }

            RangedWeapon item = (RangedWeapon)Main.item[Item.NewItem(position, mod.ItemType(weapon))].modItem;

            item.dps      = dps;
            item.enemyDef = enemyDef;
            item.Initialize();

            BowInitPacket.Write(item.item.whoAmI, item.dps, item.enemyDef);

            return(ammo);
        }