private void SetClassToBow() { var control = new BowControl(); control.SetContext(Context.Player.Bow); Container.Children.Add(control); ApplySettings(); }
private void Awake() { SetTarguet(); Bow = FindObjectOfType <BowControl>(); Tiros = new IInstansable[Pool]; for (int i = 0; i < Tiros.Length; i++) { Tiros[i] = Tiro; } }
private void Start() { SetTarguet(); _maneger = FindObjectOfType <DamegeManeger>(); _bow = FindObjectOfType <BowControl>(); }