public override BoundNode VisitPropertyAccess(BoundPropertyAccess node)
 {
     var rewrittenPropertySymbol = VisitPropertySymbol(node.PropertySymbol);
     var rewrittenReceiver = (BoundExpression)Visit(node.ReceiverOpt);
     return node.Update(rewrittenReceiver, rewrittenPropertySymbol, node.ResultKind, VisitType(node.Type));
 }
Example #2
0
        public override BoundNode VisitCompoundAssignmentOperator(BoundCompoundAssignmentOperator node)
        {
            if (node.HasErrors)
            {
                return(node);
            }

            // There are five possible cases.
            //
            // Case 1: receiver.Prop += value is transformed into
            // temp = receiver
            // temp.Prop = temp.Prop + value
            // and a later rewriting will turn that into calls to getters and setters.
            //
            // Case 2: collection[i1, i2, i3] += value is transformed into
            // tc = collection
            // t1 = i1
            // t2 = i2
            // t3 = i3
            // tc[t1, t2, t3] = tc[t1, t2, t3] + value
            // and again, a later rewriting will turn that into getters and setters of the indexer.
            //
            // Case 3: local += value (and param += value) needs no temporaries; it simply
            // becomes local = local + value.
            //
            // Case 4: staticField += value needs no temporaries either. However, classInst.field += value becomes
            // temp = classInst
            // temp.field = temp.field + value
            //
            // Case 5: otherwise, it must be structVariable.field += value or array[index] += value. Either way
            // we have a variable on the left. Transform it into:
            // ref temp = ref variable
            // temp = temp + value

            var temps = ArrayBuilder <LocalSymbol> .GetInstance();

            var stores = ArrayBuilder <BoundExpression> .GetInstance();

            // This will be filled in with the LHS that uses temporaries to prevent
            // double-evaluation of side effects.

            BoundExpression transformedLHS = null;

            if (node.Left.Kind == BoundKind.PropertyAccess)
            {
                // We need to stash away the receiver so that it does not get evaluated twice.
                // If the receiver is classified as a value of reference type then we can simply say
                //
                // R temp = receiver
                // temp.prop = temp.prop + rhs
                //
                // But if the receiver is classified as a variable of struct type then we
                // cannot make a copy of the value; we need to make sure that we mutate
                // the original receiver, not the copy.  We have to generate
                //
                // ref R temp = ref receiver
                // temp.prop = temp.prop + rhs
                //
                // The rules of C# (in section 7.17.1) require that if you have receiver.prop
                // as the target of an assignment such that receiver is a value type, it must
                // be classified as a variable. If we've gotten this far in the rewriting,
                // assume that was the case.

                var prop = (BoundPropertyAccess)node.Left;

                // If the property is static then we can just generate prop = prop + value
                if (prop.ReceiverOpt == null)
                {
                    transformedLHS = prop;
                }
                else
                {
                    // Can we ever avoid storing the receiver in a temp? If the receiver is a variable then it
                    // might be modified by the computation of the getter, the value, or the operation.
                    // The receiver cannot be a null constant or constant of value type. It could be a
                    // constant of string type, but there are no mutable properties of a string.
                    // Similarly, there are no mutable properties of a Type object, so the receiver
                    // cannot be a typeof(T) expression. The only situation I can think of where we could
                    // optimize away the temp is if the receiver is a readonly field of reference type,
                    // we are not in a constructor, and the receiver of the *field*, if any, is also idempotent.
                    // It doesn't seem worthwhile to pursue an optimization for this exceedingly rare case.

                    var rewrittenReceiver = (BoundExpression)Visit(prop.ReceiverOpt);
                    var receiverTemp      = TempHelpers.StoreToTemp(rewrittenReceiver, rewrittenReceiver.Type.IsValueType ? RefKind.Ref : RefKind.None, containingSymbol);
                    stores.Add(receiverTemp.Item1);
                    temps.Add(receiverTemp.Item2.LocalSymbol);
                    transformedLHS = new BoundPropertyAccess(prop.Syntax, prop.SyntaxTree, receiverTemp.Item2, prop.PropertySymbol, prop.Type);
                }
            }
            else if (node.Left.Kind == BoundKind.IndexerAccess)
            {
                var             indexer             = (BoundIndexerAccess)node.Left;
                BoundExpression transformedReceiver = null;
                if (indexer.ReceiverOpt != null)
                {
                    var rewrittenReceiver = (BoundExpression)Visit(indexer.ReceiverOpt);
                    var receiverTemp      = TempHelpers.StoreToTemp(rewrittenReceiver, rewrittenReceiver.Type.IsValueType ? RefKind.Ref : RefKind.None, containingSymbol);
                    transformedReceiver = receiverTemp.Item2;
                    stores.Add(receiverTemp.Item1);
                    temps.Add(receiverTemp.Item2.LocalSymbol);
                }

                // UNDONE: Dealing with the arguments is a bit tricky because they can be named out-of-order arguments;
                // UNDONE: we have to preserve both the source-code order of the side effects and the side effects
                // UNDONE: only being executed once.
                // UNDONE:
                // UNDONE: This is a subtly different problem than the problem faced by the conventional call
                // UNDONE: rewriter; with the conventional call rewriter we already know that the side effects
                // UNDONE: will only be executed once because the arguments are only being pushed on the stack once.
                // UNDONE: In a compound equality operator on an indexer the indices are placed on the stack twice.
                // UNDONE: That is to say, if you have:
                // UNDONE:
                // UNDONE: C().M(z : Z(), x : X(), y : Y())
                // UNDONE:
                // UNDONE: then we can rewrite that into
                // UNDONE:
                // UNDONE: tempc = C()
                // UNDONE: tempz = Z()
                // UNDONE: tempc.M(X(), Y(), tempz)
                // UNDONE:
                // UNDONE: See, we can optimize away two of the temporaries, for x and y. But we cannot optimize away any of the
                // UNDONE: temporaries in
                // UNDONE:
                // UNDONE: C().Collection[z : Z(), x : X(), y : Y()] += 1;
                // UNDONE:
                // UNDONE: because we have to ensure not just that Z() happens first, but in additioan that X() and Y() are only
                // UNDONE: called once.  We have to generate this as
                // UNDONE:
                // UNDONE: tempc = C().Collection
                // UNDONE: tempz = Z()
                // UNDONE: tempx = X()
                // UNDONE: tempy = Y()
                // UNDONE: tempc[tempx, tempy, tempz] = tempc[tempx, tempy, tempz] + 1;
                // UNDONE:
                // UNDONE: Fortunately arguments to indexers are never ref or out, so we don't need to worry about that.
                // UNDONE: However, we can still do the optimization where constants are not stored in
                // UNDONE: temporaries; if we have
                // UNDONE:
                // UNDONE: C().Collection[z : 123, y : Y(), x : X()] += 1;
                // UNDONE:
                // UNDONE: Then we can generate that as
                // UNDONE:
                // UNDONE: tempc = C().Collection
                // UNDONE: tempx = X()
                // UNDONE: tempy = Y()
                // UNDONE: tempc[tempx, tempy, 123] = tempc[tempx, tempy, 123] + 1;
                // UNDONE:
                // UNDONE: For now, we'll punt on both problems, as indexers are not implemented yet anyway.
                // UNDONE: We'll just generate one temporary for each argument. This will work, but in the
                // UNDONE: subsequent rewritings will generate more unnecessary temporaries.

                var transformedArguments = ArrayBuilder <BoundExpression> .GetInstance();

                foreach (var argument in indexer.Arguments)
                {
                    var rewrittenArgument = (BoundExpression)Visit(argument);
                    var argumentTemp      = TempHelpers.StoreToTemp(rewrittenArgument, RefKind.None, containingSymbol);
                    transformedArguments.Add(argumentTemp.Item2);
                    stores.Add(argumentTemp.Item1);
                    temps.Add(argumentTemp.Item2.LocalSymbol);
                }

                transformedLHS = new BoundIndexerAccess(indexer.Syntax, indexer.SyntaxTree, transformedArguments.ToReadOnlyAndFree(), transformedReceiver,
                                                        indexer.IndexerSymbol, indexer.Type);
            }
            else if (node.Left.Kind == BoundKind.Local || node.Left.Kind == BoundKind.Parameter)
            {
                // No temporaries are needed. Just generate local = local + value
                transformedLHS = node.Left;
            }
            else if (node.Left.Kind == BoundKind.FieldAccess)
            {
                // * If the field is static then no temporaries are needed.
                // * If the field is not static and the receiver is of reference type then generate t = r; t.f = t.f + value
                // * If the field is not static and the receiver is a variable of value type then we'll fall into the
                //   general variable case below.

                var fieldAccess = (BoundFieldAccess)node.Left;
                if (fieldAccess.ReceiverOpt == null)
                {
                    transformedLHS = fieldAccess;
                }
                else if (!fieldAccess.ReceiverOpt.Type.IsValueType)
                {
                    var rewrittenReceiver = (BoundExpression)Visit(fieldAccess.ReceiverOpt);
                    var receiverTemp      = TempHelpers.StoreToTemp(rewrittenReceiver, RefKind.None, containingSymbol);
                    stores.Add(receiverTemp.Item1);
                    temps.Add(receiverTemp.Item2.LocalSymbol);
                    transformedLHS = new BoundFieldAccess(fieldAccess.Syntax, fieldAccess.SyntaxTree, receiverTemp.Item2, fieldAccess.FieldSymbol, null);
                }
            }

            if (transformedLHS == null)
            {
                // We made no transformation above. Either we have array[index] += value or
                // structVariable.field += value; either way we have a potentially complicated variable-
                // producing expression on the left. Generate
                // ref temp = ref variable; temp = temp + value
                var rewrittenVariable = (BoundExpression)Visit(node.Left);
                var variableTemp      = TempHelpers.StoreToTemp(rewrittenVariable, RefKind.Ref, containingSymbol);
                stores.Add(variableTemp.Item1);
                temps.Add(variableTemp.Item2.LocalSymbol);
                transformedLHS = variableTemp.Item2;
            }

            // OK, we now have the temporary declarations, the temporary stores, and the transformed left hand side.
            // We need to generate
            //
            // xlhs = (FINAL)((LEFT)xlhs op rhs)
            //
            // And then wrap it up with the generated temporaries.
            //
            // (The right hand side has already been converted to the type expected by the operator.)

            BoundExpression opLHS = BoundConversion.SynthesizedConversion(transformedLHS, node.LeftConversion, node.Operator.LeftType);

            Debug.Assert(node.Right.Type == node.Operator.RightType);
            BoundExpression op         = new BoundBinaryOperator(null, null, node.Operator.Kind, opLHS, node.Right, null, node.Operator.ReturnType);
            BoundExpression opFinal    = BoundConversion.SynthesizedConversion(op, node.FinalConversion, node.Left.Type);
            BoundExpression assignment = new BoundAssignmentOperator(null, null, transformedLHS, opFinal, node.Left.Type);

            // OK, at this point we have:
            //
            // * temps evaluating and storing portions of the LHS that must be evaluated only once.
            // * the "transformed" left hand side, rebuilt to use temps where necessary
            // * the assignment "xlhs = (FINAL)((LEFT)xlhs op (RIGHT)rhs)"
            //
            // Notice that we have recursively rewritten the bound nodes that are things stored in
            // the temps, but we might have more rewriting to do on the assignment. There are three
            // conversions in there that might be lowered to method calls, an operator that might
            // be lowered to delegate combine, string concat, and so on, and don't forget, we
            // haven't lowered the right hand side at all! Let's rewrite all these things at once.

            BoundExpression rewrittenAssignment = (BoundExpression)Visit(assignment);

            BoundExpression result = (temps.Count == 0) ?
                                     rewrittenAssignment :
                                     new BoundSequence(null,
                                                       null,
                                                       temps.ToReadOnly(),
                                                       stores.ToReadOnly(),
                                                       rewrittenAssignment,
                                                       rewrittenAssignment.Type);

            temps.Free();
            stores.Free();
            return(result);
        }
        public override BoundNode VisitCompoundAssignmentOperator(BoundCompoundAssignmentOperator node)
        {
            if (node.HasErrors)
            {
                return node;
            }

            // There are five possible cases.
            //
            // Case 1: receiver.Prop += value is transformed into
            // temp = receiver
            // temp.Prop = temp.Prop + value
            // and a later rewriting will turn that into calls to getters and setters.
            //
            // Case 2: collection[i1, i2, i3] += value is transformed into
            // tc = collection
            // t1 = i1
            // t2 = i2
            // t3 = i3
            // tc[t1, t2, t3] = tc[t1, t2, t3] + value
            // and again, a later rewriting will turn that into getters and setters of the indexer.
            //
            // Case 3: local += value (and param += value) needs no temporaries; it simply
            // becomes local = local + value.
            //
            // Case 4: staticField += value needs no temporaries either. However, classInst.field += value becomes
            // temp = classInst
            // temp.field = temp.field + value 
            //
            // Case 5: otherwise, it must be structVariable.field += value or array[index] += value. Either way
            // we have a variable on the left. Transform it into:
            // ref temp = ref variable
            // temp = temp + value

            var temps = ArrayBuilder<LocalSymbol>.GetInstance();
            var stores = ArrayBuilder<BoundExpression>.GetInstance();

            // This will be filled in with the LHS that uses temporaries to prevent
            // double-evaluation of side effects.

            BoundExpression transformedLHS = null;

            if (node.Left.Kind == BoundKind.PropertyAccess)
            {
                // We need to stash away the receiver so that it does not get evaluated twice.
                // If the receiver is classified as a value of reference type then we can simply say
                //
                // R temp = receiver
                // temp.prop = temp.prop + rhs
                //
                // But if the receiver is classified as a variable of struct type then we
                // cannot make a copy of the value; we need to make sure that we mutate
                // the original receiver, not the copy.  We have to generate
                //
                // ref R temp = ref receiver
                // temp.prop = temp.prop + rhs
                //
                // The rules of C# (in section 7.17.1) require that if you have receiver.prop 
                // as the target of an assignment such that receiver is a value type, it must
                // be classified as a variable. If we've gotten this far in the rewriting,
                // assume that was the case.

                var prop = (BoundPropertyAccess)node.Left;

                // If the property is static then we can just generate prop = prop + value
                if (prop.ReceiverOpt == null)
                {
                    transformedLHS = prop;
                }
                else
                {
                    // Can we ever avoid storing the receiver in a temp? If the receiver is a variable then it 
                    // might be modified by the computation of the getter, the value, or the operation. 
                    // The receiver cannot be a null constant or constant of value type. It could be a 
                    // constant of string type, but there are no mutable properties of a string.
                    // Similarly, there are no mutable properties of a Type object, so the receiver
                    // cannot be a typeof(T) expression. The only situation I can think of where we could
                    // optimize away the temp is if the receiver is a readonly field of reference type,
                    // we are not in a constructor, and the receiver of the *field*, if any, is also idempotent.
                    // It doesn't seem worthwhile to pursue an optimization for this exceedingly rare case.

                    var rewrittenReceiver = (BoundExpression)Visit(prop.ReceiverOpt);
                    var receiverTemp = TempHelpers.StoreToTemp(rewrittenReceiver, rewrittenReceiver.Type.IsValueType ? RefKind.Ref : RefKind.None, containingSymbol);
                    stores.Add(receiverTemp.Item1);
                    temps.Add(receiverTemp.Item2.LocalSymbol);
                    transformedLHS = new BoundPropertyAccess(prop.Syntax, prop.SyntaxTree, receiverTemp.Item2, prop.PropertySymbol, prop.Type);
                }
            }
            else if (node.Left.Kind == BoundKind.IndexerAccess)
            {
                var indexer = (BoundIndexerAccess)node.Left;
                BoundExpression transformedReceiver = null;
                if (indexer.ReceiverOpt != null)
                {
                    var rewrittenReceiver = (BoundExpression)Visit(indexer.ReceiverOpt);
                    var receiverTemp = TempHelpers.StoreToTemp(rewrittenReceiver, rewrittenReceiver.Type.IsValueType ? RefKind.Ref : RefKind.None, containingSymbol);
                    transformedReceiver = receiverTemp.Item2;
                    stores.Add(receiverTemp.Item1);
                    temps.Add(receiverTemp.Item2.LocalSymbol);
                }

                // UNDONE: Dealing with the arguments is a bit tricky because they can be named out-of-order arguments;
                // UNDONE: we have to preserve both the source-code order of the side effects and the side effects
                // UNDONE: only being executed once.
                // UNDONE:
                // UNDONE: This is a subtly different problem than the problem faced by the conventional call
                // UNDONE: rewriter; with the conventional call rewriter we already know that the side effects
                // UNDONE: will only be executed once because the arguments are only being pushed on the stack once. 
                // UNDONE: In a compound equality operator on an indexer the indices are placed on the stack twice. 
                // UNDONE: That is to say, if you have:
                // UNDONE:
                // UNDONE: C().M(z : Z(), x : X(), y : Y())
                // UNDONE:
                // UNDONE: then we can rewrite that into
                // UNDONE:
                // UNDONE: tempc = C()
                // UNDONE: tempz = Z()
                // UNDONE: tempc.M(X(), Y(), tempz)
                // UNDONE:
                // UNDONE: See, we can optimize away two of the temporaries, for x and y. But we cannot optimize away any of the
                // UNDONE: temporaries in
                // UNDONE:
                // UNDONE: C().Collection[z : Z(), x : X(), y : Y()] += 1;
                // UNDONE:
                // UNDONE: because we have to ensure not just that Z() happens first, but in additioan that X() and Y() are only 
                // UNDONE: called once.  We have to generate this as
                // UNDONE:
                // UNDONE: tempc = C().Collection
                // UNDONE: tempz = Z()
                // UNDONE: tempx = X()
                // UNDONE: tempy = Y()
                // UNDONE: tempc[tempx, tempy, tempz] = tempc[tempx, tempy, tempz] + 1;
                // UNDONE:
                // UNDONE: Fortunately arguments to indexers are never ref or out, so we don't need to worry about that.
                // UNDONE: However, we can still do the optimization where constants are not stored in
                // UNDONE: temporaries; if we have
                // UNDONE: 
                // UNDONE: C().Collection[z : 123, y : Y(), x : X()] += 1;
                // UNDONE:
                // UNDONE: Then we can generate that as
                // UNDONE:
                // UNDONE: tempc = C().Collection
                // UNDONE: tempx = X()
                // UNDONE: tempy = Y()
                // UNDONE: tempc[tempx, tempy, 123] = tempc[tempx, tempy, 123] + 1;
                // UNDONE:
                // UNDONE: For now, we'll punt on both problems, as indexers are not implemented yet anyway.
                // UNDONE: We'll just generate one temporary for each argument. This will work, but in the
                // UNDONE: subsequent rewritings will generate more unnecessary temporaries. 

                var transformedArguments = ArrayBuilder<BoundExpression>.GetInstance();
                foreach (var argument in indexer.Arguments)
                {
                    var rewrittenArgument = (BoundExpression)Visit(argument);
                    var argumentTemp = TempHelpers.StoreToTemp(rewrittenArgument, RefKind.None, containingSymbol);
                    transformedArguments.Add(argumentTemp.Item2);
                    stores.Add(argumentTemp.Item1);
                    temps.Add(argumentTemp.Item2.LocalSymbol);
                }

                transformedLHS = new BoundIndexerAccess(indexer.Syntax, indexer.SyntaxTree, transformedArguments.ToReadOnlyAndFree(), transformedReceiver,
                    indexer.IndexerSymbol, indexer.Type);
            }
            else if (node.Left.Kind == BoundKind.Local || node.Left.Kind == BoundKind.Parameter)
            {
                // No temporaries are needed. Just generate local = local + value
                transformedLHS = node.Left;
            }
            else if (node.Left.Kind == BoundKind.FieldAccess)
            {
                // * If the field is static then no temporaries are needed. 
                // * If the field is not static and the receiver is of reference type then generate t = r; t.f = t.f + value
                // * If the field is not static and the receiver is a variable of value type then we'll fall into the
                //   general variable case below.

                var fieldAccess = (BoundFieldAccess)node.Left;
                if (fieldAccess.ReceiverOpt == null)
                {
                    transformedLHS = fieldAccess;
                }
                else if (!fieldAccess.ReceiverOpt.Type.IsValueType)
                {
                    var rewrittenReceiver = (BoundExpression)Visit(fieldAccess.ReceiverOpt);
                    var receiverTemp = TempHelpers.StoreToTemp(rewrittenReceiver, RefKind.None, containingSymbol);
                    stores.Add(receiverTemp.Item1);
                    temps.Add(receiverTemp.Item2.LocalSymbol);
                    transformedLHS = new BoundFieldAccess(fieldAccess.Syntax, fieldAccess.SyntaxTree, receiverTemp.Item2, fieldAccess.FieldSymbol, null);
                }
            }

            if (transformedLHS == null)
            {
                // We made no transformation above. Either we have array[index] += value or 
                // structVariable.field += value; either way we have a potentially complicated variable-
                // producing expression on the left. Generate
                // ref temp = ref variable; temp = temp + value
                var rewrittenVariable = (BoundExpression)Visit(node.Left);
                var variableTemp = TempHelpers.StoreToTemp(rewrittenVariable, RefKind.Ref, containingSymbol);
                stores.Add(variableTemp.Item1);
                temps.Add(variableTemp.Item2.LocalSymbol);
                transformedLHS = variableTemp.Item2;
            }

            // OK, we now have the temporary declarations, the temporary stores, and the transformed left hand side.
            // We need to generate 
            //
            // xlhs = (FINAL)((LEFT)xlhs op rhs)
            //
            // And then wrap it up with the generated temporaries.
            //
            // (The right hand side has already been converted to the type expected by the operator.)

            BoundExpression opLHS = BoundConversion.SynthesizedConversion(transformedLHS, node.LeftConversion, node.Operator.LeftType);
            Debug.Assert(node.Right.Type == node.Operator.RightType);
            BoundExpression op = new BoundBinaryOperator(null, null, node.Operator.Kind, opLHS, node.Right, null, node.Operator.ReturnType);
            BoundExpression opFinal = BoundConversion.SynthesizedConversion(op, node.FinalConversion, node.Left.Type);
            BoundExpression assignment = new BoundAssignmentOperator(null, null, transformedLHS, opFinal, node.Left.Type);

            // OK, at this point we have:
            //
            // * temps evaluating and storing portions of the LHS that must be evaluated only once.
            // * the "transformed" left hand side, rebuilt to use temps where necessary
            // * the assignment "xlhs = (FINAL)((LEFT)xlhs op (RIGHT)rhs)"
            // 
            // Notice that we have recursively rewritten the bound nodes that are things stored in
            // the temps, but we might have more rewriting to do on the assignment. There are three
            // conversions in there that might be lowered to method calls, an operator that might
            // be lowered to delegate combine, string concat, and so on, and don't forget, we 
            // haven't lowered the right hand side at all! Let's rewrite all these things at once.

            BoundExpression rewrittenAssignment = (BoundExpression)Visit(assignment);

            BoundExpression result = (temps.Count == 0) ?
                rewrittenAssignment :
                new BoundSequence(null,
                    null,
                    temps.ToReadOnly(),
                    stores.ToReadOnly(),
                    rewrittenAssignment,
                    rewrittenAssignment.Type);

            temps.Free();
            stores.Free();
            return result;
        }
Example #4
0
 public override object VisitPropertyAccess(BoundPropertyAccess node, object arg)
 {
     return Unimplemented(node, "property access");
 }
Example #5
0
 public override BoundNode VisitPropertyAccess(BoundPropertyAccess node)
 {
     var rewrittenPropertySymbol = VisitPropertySymbol(node.PropertySymbol);
     var rewrittenReceiver = (BoundExpression)Visit(node.ReceiverOpt);
     return node.Update(rewrittenReceiver, rewrittenPropertySymbol, node.ResultKind, VisitType(node.Type));
 }
        public override BoundNode VisitPropertyAccess(BoundPropertyAccess node)
        {
            // Avoid rewriting if node has errors since the accessor may not exist.
            if (node.HasErrors)
            {
                return base.VisitPropertyAccess(node);
            }

            // Rewrite property access into call to getter.
            var property = node.PropertySymbol.GetBaseProperty();
            var getMethod = property.GetMethod;
            Debug.Assert(getMethod != null);
            Debug.Assert(getMethod.Parameters.Count == 0);
            Debug.Assert(!getMethod.IsOverride);

            var rewrittenReceiver = (BoundExpression)Visit(node.ReceiverOpt);
            return BoundCall.SynthesizedCall(rewrittenReceiver, getMethod);
        }
Example #7
0
 public override object VisitPropertyAccess(BoundPropertyAccess node, object arg)
 {
     VisitExpression(node.Receiver);
     // TODO: special case for instance properties of structs
     return(null);
 }
Example #8
0
 public override object VisitPropertyAccess(BoundPropertyAccess node, object arg)
 {
     return(Unimplemented(node, "property access"));
 }