public void InitialStartup(ref int progress) { BoundHandler.Initialize(); progress++; KeyboardHandler.Initialize(); progress++; }
/// <summary> /// Displays the menu displayed 1 step ahead of the currently displayed menu. /// </summary> public static void Forward() { if (DisplayIndex <= Containers.Count) { DisplayIndex++; BoundHandler.Popup(Containers[DisplayIndex]); } }
/// <summary> /// Displays the last shown menu. /// </summary> public static void Back() { if (DisplayIndex > 0) { DisplayIndex--; BoundHandler.Popup(Containers[DisplayIndex]); } }
public override void Click(MouseEventArgs e) { ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(JoinGameMenu.menu.IpInputBox.Text, int.Parse(JoinGameMenu.menu.PortInputBox.Text))); Client.Load(); MenuHandler.Clear(); In_Game_GUI.InGameGUI.Initialize(); BoundHandler.Popup(In_Game_GUI.InGameGUI.InGame); }
public override void Click(MouseEventArgs e, GUIContainer container) { World.Mode = MagicalLifeAPI.Networking.EngineMode.ClientOnly; FMODUtil.RaiseEvent(EffectsTable.UIClick); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(JoinGameMenu.menu.IpInputBox.Text, int.Parse(JoinGameMenu.menu.PortInputBox.Text))); Client.Load(); MenuHandler.Clear(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (this.IsActive) { BoundHandler.UpdateMouseInput(gameTime); KeyboardHandler.UpdateKeyboardInput(gameTime); } base.Update(gameTime); }
private void JoinButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { World.Mode = MagicalLifeAPI.Networking.EngineMode.ClientOnly; FMODUtil.RaiseEvent(SoundsTable.UIClick); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(JoinGameMenu.Menu.IpInputBox.Text, int.Parse(JoinGameMenu.Menu.PortInputBox.Text))); Client.Load(); MenuHandler.Clear(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); }
/// <summary> /// Constructs a new instance of the <see cref="GUIElement"/> class. /// </summary> /// <param name="image">The texture of this GUI element.</param> /// <param name="drawingBounds">The bounds for which to draw the texture on the screen at.</param> /// <param name="priority">Determines if this GUI element should have priority over other GUI elements when sorting through input.</param> public GUIElement(string image, Rectangle drawingBounds, int priority, string font) { this.DrawingBounds = drawingBounds; this.MouseBounds = new ClickBounds(drawingBounds, priority); BoundHandler.AddGUIElement(this); this.Image = AssetManager.Textures[AssetManager.GetTextureIndex(image)]; if (font != null && font != string.Empty) { this.Font = Game1.AssetManager.Load <SpriteFont>(font); } }
/// <summary> /// Displays the last shown menu. /// </summary> public static void Back() { if (DisplayIndex > 0 && Containers[DisplayIndex].Child == null) { DisplayIndex--; BoundHandler.Popup(Containers[DisplayIndex]); } else { NullChild(BoundHandler.GUIWindows[DisplayIndex]); } }
private void KeyboardHandler_KeysPressed(object sender, Microsoft.Xna.Framework.Input.Keys e) { if (e == SettingsManager.Keybindings.Settings.OpenActionMenu) { if (BoundHandler.GUIWindows.Contains(ActionMenu.AMenu)) { BoundHandler.RemoveContainer(ActionMenu.AMenu); } else { ActionMenu.Initialize(); } } }
public override void Click(MouseEventArgs e) { ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(true)); Server.Load(); Client.Load(); Server.StartGame(); NewGameInputHandler a = new NewGameInputHandler(); a.StartNewGame(); BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM); MenuHandler.Clear(); BoundHandler.HideAll(); In_Game_GUI.InGameGUI.Initialize(); BoundHandler.Popup(In_Game_GUI.InGameGUI.InGame); }
/// <summary> /// Initializes a new GUIElement to draw onto the screen. /// </summary> /// <param name="drawingBounds">The bounds for which to draw the texture on the screen at.</param> /// <param name="priority">Determines if this GUI element should have priority over other GUI elements when sorting through input.</param> /// <param name="isContained">If true, this GUI element is within a container.</param> /// <param name="font">The Name of the font to use</param> protected GUIElement(Rectangle drawingBounds, int priority, bool isContained, string font) { this.DrawingBounds = drawingBounds; this.MouseBounds = new ClickBounds(drawingBounds, priority); if (!isContained) { BoundHandler.AddGUIElement(this); } if (!string.IsNullOrWhiteSpace(font)) { this.Font = RenderingData.AssetManagerClone.Load <SpriteFont>(font); } }
/// <param name="drawingBounds">The bounds for which to draw the texture on the screen at.</param> /// <param name="priority">Determines if this GUI element should have priority over other GUI elements when sorting through input.</param> /// <param name="isContained">If true, this GUI element is within a container.</param> protected GUIElement(Rectangle drawingBounds, int priority, bool isContained, string font) { this.DrawingBounds = drawingBounds; this.MouseBounds = new ClickBounds(drawingBounds, priority); if (!isContained) { BoundHandler.AddGUIElement(this); } if (font != null && font != string.Empty) { this.Font = Game1.AssetManager.Load <SpriteFont>(font); } }
public override void Click(MouseEventArgs e, GUIContainer container) { World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings()); FMODUtil.RaiseEvent(EffectsTable.UIClick); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings()); Client.Load(); NewGameInputHandler a = new NewGameInputHandler(); a.StartNewGame(); Server.StartGame(); BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); }
private void NewWorldNextButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); FMODUtil.RaiseEvent(SoundsTable.UIClick); //FMODUtil.RaiseEvent(SoundsTable.Ambience); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); NewGameInputHandler a = new NewGameInputHandler(); a.StartNewGame(); Server.StartGame(); RenderInfo.Camera2D.InitializeForDimension(0); BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); }
private void HandleEscapeKey() { //Show main menu. MasterLog.DebugWriteLine("Escape key pressed"); if (ActionMenu.AMenu.Visible == true) { BoundHandler.RemoveContainer(ActionMenu.AMenu); } if (World.Dimensions.Count > 0) { //Ingame: Open up in game menu InGameEscapeMenu.Initialize(); } else { //Pregame: MenuHandler.Back(); } }
public override void Click(MouseEventArgs e, GUIContainer container) { int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex; if (selected != -1) { FMODUtil.RaiseEvent(SoundsTable.UIClick); World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected]; WorldStorage.LoadWorld(selectedItem.Text); Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); Server.StartGame(); BoundHandler.RemoveContainer(LoadGameMenu.Menu); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); } }
private void LoadSaveButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex; if (selected != -1) { FMODUtil.RaiseEvent(SoundsTable.UIClick); World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected]; WorldStorage.LoadWorld(selectedItem.Text); Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); Server.StartGame(); BoundHandler.RemoveContainer(LoadGameMenu.Menu); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); RenderInfo.Camera2D.InitializeForDimension(0); } }
public void InitialStartup() { BoundHandler.Initialize(); KeyboardHandler.Initialize(); }
/// <summary> /// Displays the menu/popup. /// </summary> /// <param name="container"></param> public static void DisplayMenu(GUIContainer container) { BoundHandler.Popup(container); Containers.Add(container); DisplayIndex = Containers.Count - 1; }
private void X_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { BoundHandler.RemoveContainer(this); }
private void X_XClicked(object sender, EventArgs e) { BoundHandler.RemoveContainer(this); }