private void Awake() { _easyMode = PlayerPrefs.GetInt("Immortal"); if (SingleInstance == null) { SingleInstance = this; } _currentPlayerLife = initialPlayerLifes; }
private void OnDestroy() { SingleInstance = null; }
private void Awake() { _easyMode = PlayerPrefs.GetInt("Immortal"); if (SingleInstance == null) { SingleInstance = this; } _currentPlayerLife = initialPlayerLifes; }
private void OnDestroy() { SingleInstance = null; }