public override void Build(Owner_ owner) { base.Build(owner); bottomUi = FindObjectOfType <BottomUi>(); player = FindObjectOfType <Player_>(); }
private void Start() { bottomUi = FindObjectOfType <BottomUi>(); }
private void Awake() { bottomUi = FindObjectOfType <BottomUi>(); player = FindObjectOfType <Player_>(); }