Example #1
0
        public override void Dispose()
        {
            Arrow.Dispose();
            ArrowButton.Dispose();
            BottomCorner.Dispose();
            BottomBackgroundOuter.Dispose();
            BottomBackgroundInner.Dispose();
            Close.Dispose();
            Cursor.Dispose();
            DemoText.Dispose();
            File.Dispose();
            Folder.Dispose();
            FolderArrow.Dispose();
            FolderBackground.Dispose();
            GameText.Dispose();
            Open.Dispose();
            TopCorner.Dispose();
            TopBackground.Dispose();


            base.Dispose();
        }
Example #2
0
        private static Colors Read_Colors(Stream s, Flags flags, ColorOffsets offsets)
        {
            var colors = new Colors();

            using (var br = new BinaryReader(s, Encoding.ASCII, true))
            {
                // Top Solid
#if SKIP_COLOR_NOT_SET
                if (flags.TopDrawType == TopDrawType.SolidColor || flags.TopDrawType == TopDrawType.SolidColorTexture)
#endif
                {
                    s.Position = offsets.TopBackground;
                    var sevenBytes = flags.TopDrawType == TopDrawType.SolidColorTexture;
                    colors.TopBackground = TopBackgroundSet.Read(br, sevenBytes);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.TopBackground = new TopBackgroundSet();
                }
#endif

                // Cursor
#if SKIP_COLOR_NOT_SET
                if (flags.CursorColor)
#endif

                {
                    s.Position    = offsets.Cursor;
                    colors.Cursor = CursorSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.Cursor = new CursorSet();
                }
#endif

                // 3D Folder
#if SKIP_COLOR_NOT_SET
                if (flags.FolderColor)
#endif

                {
                    s.Position    = offsets.Folder;
                    colors.Folder = FolderSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.Folder = new FolderSet();
                }
#endif

                // 3D File
#if SKIP_COLOR_NOT_SET
                if (flags.FileColor)
#endif

                {
                    s.Position  = offsets.File;
                    colors.File = FileSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.File = new FileSet();
                }
#endif

                // Arrow Button
#if SKIP_COLOR_NOT_SET
                if (flags.ArrowButtonColor)
#endif

                {
                    s.Position         = offsets.ArrowButton;
                    colors.ArrowButton = ArrowButtonSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.ArrowButton = new ArrowButtonSet();
                }
#endif

                // Arrows
#if SKIP_COLOR_NOT_SET
                if (flags.ArrowColor)
#endif

                {
                    s.Position   = offsets.Arrow;
                    colors.Arrow = ArrowSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.Arrow = new ArrowSet();
                }
#endif

                // Open Button
#if SKIP_COLOR_NOT_SET
                if (flags.OpenCloseColor)
#endif

                {
                    s.Position  = offsets.Open;
                    colors.Open = OpenCloseSet.Read(br);

                    s.Position   = offsets.Close;
                    colors.Close = OpenCloseSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.Open  = new OpenCloseSet();
                    colors.Close = new OpenCloseSet();
                }
#endif

                // Game Text
#if SKIP_COLOR_NOT_SET
                if (flags.GameTextDrawType)
#endif

                {
                    s.Position      = offsets.GameText;
                    colors.GameText = GameTextSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.GameText = new GameTextSet();
                }
#endif

                // Bottom Solid
#if SKIP_COLOR_NOT_SET
                if (flags.BottomBackgroundInnerColor)
#endif

                {
                    s.Position = offsets.BottomSolid;
                    colors.BottomBackgroundInner = BottomBackgroundInnerSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.BottomBackgroundInner = new BottomBackgroundInnerSet();
                }
#endif

                // Bottom Outer
#if SKIP_COLOR_NOT_SET
                if (flags.BottomBackgroundOuterColor)
#endif

                {
                    s.Position = offsets.BottomOuter;
                    colors.BottomBackgroundOuter = BottomBackgroundOuterSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.BottomBackgroundOuter = new BottomBackgroundOuterSet();
                }
#endif

                // Folder BG
#if SKIP_COLOR_NOT_SET
                if (flags.FolderBackgroundColor)
#endif

                {
                    s.Position = offsets.FolderBackground;
                    colors.FolderBackground = BottomBackgroundInnerSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.FolderBackground = new BottomBackgroundInnerSet();
                }
#endif

                // Folder Arr
#if SKIP_COLOR_NOT_SET
                if (flags.FolderArrowColor)
#endif

                {
                    s.Position         = offsets.FolderArrow;
                    colors.FolderArrow = FolderArrowSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.FolderArrow = new FolderArrowSet();
                }
#endif

                // Bottom Corner
#if SKIP_COLOR_NOT_SET
                if (flags.BottomCornerButtonColor)
#endif

                {
                    s.Position = offsets.BottomCornerButton;
                    colors.BottomCornerButton = BottomCorner.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.BottomCornerButton = new BottomCorner();
                }
#endif

                // Top Corner
#if SKIP_COLOR_NOT_SET
                if (flags.TopCornerButtonColor)
#endif

                {
                    s.Position             = offsets.TopCornerButton;
                    colors.TopCornerButton = TopCornerSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.TopCornerButton = new TopCornerSet();
                }
#endif

                // Demo Text
#if SKIP_COLOR_NOT_SET
                if (flags.DemoTextColor)
#endif

                {
                    s.Position      = offsets.DemoText;
                    colors.DemoText = DemoTextSet.Read(br);
                }
#if SKIP_COLOR_NOT_SET
                else
                {
                    colors.DemoText = new DemoTextSet();
                }
#endif
            }
            return(colors);
        }
 public BottomCornerSetViewModel(BottomCorner model, string tag) : base(model, tag)
 {
 }