IEnumerator Begin() { yield return(new WaitForSeconds(1)); factory = FindObjectOfType <SampleFactory>(); bottleneckUI = FindObjectOfType <BottleneckUI>(); factory.RunTest = false; timer = waitTimeBeforeSwitch; ap = Holder.Instance; if (ap == null || !ap.Active) { state = "Adaptive Performance not active"; Debug.Log("[AP Bottleneck] Adaptive Performance not active"); FinishTest(); } else { timeOuttimer = timeOut; watch.Start(); factory.prefab = cpuLoader; factory.RunTest = true; state = "Ramping up CPU load"; StartCoroutine(ObserveBottleneck()); markers.Add(new Marker { label = state, time = watch.ElapsedMilliseconds, objectCount = factory.internalObjs }); Debug.Log("[AP Bottleneck] Starting Test"); } bottleneckStatus.text = state; }
void Start() { factory = FindObjectOfType <SampleFactory>(); bottleneckUI = FindObjectOfType <BottleneckUI>(); factory.RunTest = false; ap = Holder.Instance; if (ap == null || !ap.Active) { state = "Adaptive Performance not active"; Debug.Log("[AP Boost] Adaptive Performance not active"); return; } else { watch.Start(); state = "Waiting on Load"; targetBottleneck = PerformanceBottleneck.TargetFrameRate; Debug.LogFormat("[AP Boost] Starting Test Timestamp : {0} s , Label : {1} , Objects : {2} \n", watch.ElapsedMilliseconds / 1000f, state, factory.internalObjs); } bottleneckStatus.text = state; ap.PerformanceStatus.PerformanceBoostChangeEvent += OnBoostModeEvent; }