// Start is called before the first frame update void Start() { physics = GetComponent <BotPhysics>(); state = GetComponent <BotState>(); }
// Use this for initialization void Start() { botPhysics = GetComponent<BotPhysics> (); }
// Start is called before the first frame update void Start() { physics = GetComponent <BotPhysics>(); state = GetComponent <BotState>(); }
// Use this for initialization void Start() { botPhysics = GetComponent<BotPhysics> (); }