private void FlyableStateChanged_Listener(BotFlyable.FStatesFlyable state) { TankParts.SetActive(state == BotFlyable.FStatesFlyable.NotFlying); HelicopterParts.SetActive(!TankParts.activeSelf); }
private void OnFlyableStateChanged_Listener(BotFlyable.FStatesFlyable state) { CharacterAnimParams.TrySetFStateFlyable(AnimatorComponent, (int)state); }