public void DeadState() { currentBossSlimeState = BossSlimeState.Dead; }
public void TiredState() { currentBossSlimeState = BossSlimeState.Tired; }
public void ChasingState() { currentBossSlimeState = BossSlimeState.Chasing; }
public void AttackState() { currentBossSlimeState = BossSlimeState.Attack; }
public void IdleState(int _idleTime) { currentBossSlimeState = BossSlimeState.Idle; idleTime = _idleTime; }