protected override void Update() { base.Update(); FlipSprite(); shield.transform.Rotate(0, 0, 50 * Time.deltaTime); if (!battleEnding && currentHealth <= phases[currentPhase].healthToEndPhase) { if (phases[currentPhase].removeAtPhaseEnd) { phases[currentPhase].removeAtPhaseEnd.SetActive(false); } if (phases[currentPhase].addAtPhaseEnd && phases[currentPhase].newSpawnPoint && currentPhase == 0) { if (doOnce) { StartCoroutine(BossMinion.DestroyMinion(minion, phases[currentPhase].addAtPhaseEnd)); doOnce = false; } } if (GameManager.instance) { GameManager.instance.AddScore(phases[currentPhase].score); } currentPhase++; } else if (phases[currentPhase].phaseShot != null) { foreach (BattleShot shot in phases[currentPhase].phaseShot) { shot.shotCounter -= Time.deltaTime; if (shot.shotCounter <= 0) { shot.shotCounter = shot.timeBetweenShots; Instantiate(shot.shot, shot.firePoint.transform.position, Quaternion.Euler(shot.firePoint.transform.position)); } } } }
// Start is called before the first frame update void Start() { touched = 0; bScript = bigboi.GetComponent <BossScript>(); pscript = transform.parent.gameObject.GetComponent <BossMinion>(); }