protected override void Awake() { base.Awake(); _player = GameObject.FindGameObjectWithTag("Player"); if (!_player) { throw new Exception("No player found in this scene!"); } var bossLifeBarHolder = GameObject.FindGameObjectWithTag("BossLifeBarHolder"); _bossLifeBar = Instantiate(_bossLifeBarPrefab, bossLifeBarHolder.transform); _bossLifeBar.Initialize(this); _bulletManager = GameManager.BulletManager; foreach (var bulletEmitter in _bulletEmitters) { bulletEmitter.BulletManager = _bulletManager; } }