Inheritance: MonoBehaviour
Example #1
0
 // Global timer for controlling game progression
 public void StartTimer()
 {
     if (Network.isServer) {
         // Store level managers (for quicker repeated access)
         for (int i = 0; i < Server.numberOfPlayers(); i++) {
             levelManagers[i] = GameObject.Find("Universe" + (i + 1) + "/Managers/LevelManager").GetComponent<LevelManager>();
         }
         bossLevelManager = GameObject.Find("Universe" + (0) + "/Managers/LevelManager").GetComponent<BossLevelManager>();
         StartCoroutine("TimeLevels");
     }
 }
Example #2
0
 void Start()
 {
     instance = this;
     GameManager.instance.gameState = GameManager.GameState.Boss;
     Music.instance.ChangeTrack(3);
 }