public void Begin(BossFightCharacter glorten, BossFightCharacter boss) { finished = false; if (debugmode) { nextActionTime = 0; nextActionIndex = 6; return; } //init glorten this.glorten = glorten; glortenCombatPosition = glorten.transform.position; glorten.transform.position = new Vector3(glortenCombatPosition.x, 0.0f, glortenCombatPosition.z + glortenWalkInDistance); //init boss this.boss = boss; bossCombatPosition = boss.transform.position; boss.transform.position = new Vector3(bossCombatPosition.x, bossCombatPosition.y, bossCombatPosition.z + bossWalkInDistance); }
void Awake() { glorten = this.GetComponentInChildren <BossFightCharacter>(); }
void Awake() { bossChar = this.GetComponentInChildren <BossFightCharacter>(); }