private void Awake() { trigger = GameObject.Find("Trigger2"); cannon = GameObject.Find("cannon"); bossHit = false; chaseScript = trigger.GetComponent <BossChase>(); for (int i = 0; i < waypoints.Length; i++) { waypoints[i] = chaseScript.waypoints[i]; } }
private void Awake() { trigger = GameObject.Find("Trigger2"); cannon = GameObject.Find("cannon"); bossTimer = 0.0f; fallBossTimer = 0.0f; shootingTime = 6.821f; fallenTime = 5.0f; bossHit = false; waypointIndex = 0; chaseScript = trigger.GetComponent<BossChase>(); for (int i = 0; i < waypoints.Length; i++) { waypoints[i] = chaseScript.waypoints[i]; } }