void Awake() { sound = GetComponent <AI_Soundmanager>(); soundManager = GameObject.FindObjectOfType <SoundManager>(); notificationText = GameObject.FindObjectOfType <AreaNotificationText>(); bossHealthbar = Resources.FindObjectsOfTypeAll <EnemyBossHealthbar>()[0]; bossArena = FindObjectOfType <BossArena>(); footPrintParticles = transform.Find("FootprintParticles").GetComponent <ParticleSystem>(); attackParticles = transform.Find("AttackParticles").GetComponent <ParticleSystem>(); Initialize(); }