void Start() { bombShot = GetComponent <Transform>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); pause = GameObject.FindGameObjectWithTag("Manager").GetComponent <PauseManager>(); boss = GameObject.FindGameObjectWithTag("Boss").GetComponent <Boss1Behaviour>(); playerPos = player.transform.position; direction = (new Vector2(playerPos.x, playerPos.y + 1) - new Vector2(this.transform.position.x, this.transform.position.y)).normalized; Destroy(this.gameObject, 5f); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterBehaviour>(); boss = GameObject.FindGameObjectWithTag("Boss").GetComponent <Boss1Behaviour>(); }