public Boss05StateCheckConditions(Boss05FSM _FSM) { m_Boss05FSM = _FSM; }
public Boss05StateSpawn(Boss05FSM _FSM) { m_Boss05FSM = _FSM; }
public Boss05StateMove(Boss05FSM _FSM) { m_Boss05FSM = _FSM; }
public Boss05StateFire(Boss05FSM _FSM) { m_Boss05FSM = _FSM; }