public Boss05StateCheckConditions(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
 public Boss05StateSpawn(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
 public Boss05StateMove(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
 public Boss05StateCheckConditions(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
 public Boss05StateFire(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
Example #6
0
 public Boss05StateFire(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
 public Boss05StateMove(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }
 public Boss05StateSpawn(Boss05FSM _FSM)
 {
     m_Boss05FSM = _FSM;
 }