Example #1
0
    void SpawnShipWeaponIcon()
    {
        Canvas canvas = GameManager.ins.GetCopyOfCanvas("ShipWeaponIcons");

        float y = 0;

        shipWeaponSelectables = new ShipWeaponSelectableIcon[boss.AttackTypes.Length];
        for (int i = 0; i < boss.AttackTypes.Length; i++)
        {
            Boss.AttackType _type = boss.AttackTypes[i];

            RectTransform newIconT = Instantiate(iconPrefab, canvas.transform).GetComponent <RectTransform>();
            Vector3       pos      = newIconT.anchoredPosition;
            pos.y = y;
            newIconT.anchoredPosition = pos;
            y += 80;

            newIconT.GetComponentInChildren <TextMeshProUGUI>().text = (boss.AttackTypes.Length - i).ToString();
            newIconT.GetChild(0).GetComponent <Image>().sprite       = Resources.Load <Sprite>("Image/Icon/" + _type.ToString());

            ShipWeaponSelectableIcon current = shipWeaponSelectables[i] = newIconT.GetComponent <ShipWeaponSelectableIcon>();
            current.Setup(this, _type);

            if (i > 0)
            {
                shipWeaponSelectables[i - 1].NavTop = shipWeaponSelectables[i];
                shipWeaponSelectables[i].NavBottom  = shipWeaponSelectables[i - 1];
            }
        }

        selected          = shipWeaponSelectables[shipWeaponSelectables.Length - 1];
        selected.Selected = true;
    }
Example #2
0
 public void ActiveWeapon(SelectableItem selectable, Boss.AttackType type)
 {
     if (!selectable.Disabled && !selectable.Active && boss.Idling)
     {
         selectable.Active = true;
         boss.NewAttack(type);
     }
 }
Example #3
0
 private void WeaponAvalible(Boss.AttackType _type)
 {
     for (int i = 0; i < shipWeaponSelectables.Length; i++)
     {
         if (shipWeaponSelectables[i].Type == _type)
         {
             shipWeaponSelectables[i].Disabled = false;
         }
     }
 }
Example #4
0
 private void WeaponFinished(Boss.AttackType _type)
 {
     for (int i = 0; i < shipWeaponSelectables.Length; i++)
     {
         if (shipWeaponSelectables[i].Type == _type)
         {
             shipWeaponSelectables[i].Active   = false;
             shipWeaponSelectables[i].Disabled = true;
         }
     }
 }
Example #5
0
 public void Setup(BossInput _input, Boss.AttackType _type)
 {
     type  = _type;
     input = _input;
 }