public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { if (clip.HasValue && ParentPosition.HasValue) { clip = clip.Value.ConstrainTo(ParentPosition.Value); } clip = screen.Translate(clip); var t = Position.Value(); FloatRectangle tmp = screen.Translate(ActualPosition.AdjustForMargin(Margin)).Value; if (clip.HasValue) { if (tmp.Right < clip.Value.X || tmp.X > clip.Value.Right) { return; } } if (BlurAmount.Value() > 0) { Solids.GaussianBlur.DoBlur(bgTexture, BlurAmount.Value(), (BackgroundColor.Value().Value *opacity) * ((BlurAmount.Value() / Solids.MaxBlur)), tmp.ToRectangle, ScissorRect, clip, NoisePerc.Value()); } if (BackgroundColor.Value().HasValue&& FillTexture.Value() == null) { spriteBatch.DrawSolidRectangle(tmp, BackgroundColor.Value().Value *opacity, clip); } if (FillTexture.Value() != null) { using (new SmartSpriteBatchManager(Solids.Instance.SpriteBatch)) { spriteBatch.DrawTexturedRectangle(tmp, BackgroundColor.Value().Value *opacity, Solids.Instance.AssetLibrary.GetTexture(FillTexture.Value()), TilingMode.Value, clip); } } if (BrushSize.Value() > 0) { spriteBatch.DrawBorder(tmp, BorderColor.Value() * opacity, BrushSize.Value(), clip); } this.ActualSize = new Vector2(Position.Value().Width, Position.Value().Height).PadForMargin(Margin); SetChildrenOriginToMyOrigin(); }