static void Initialize(Engine engine) { Sea botSea = new BootSea(fieldRows, fieldCols); Sea playerSea = new PlayerSea(fieldRows, fieldCols); engine.ConfigureGameField(botSea as BootSea, shipMaxLength); engine.ConfigureGameField(playerSea as PlayerSea, shipMaxLength); }
public void GetBodyTest3() { State[,] testSea = new State[5, 20]; for (int row = 0; row < testSea.GetLength(0); row++) { for (int col = 0; col < testSea.GetLength(1); col++) { testSea[row, col] = State.Empty; } } BootSea sea = new BootSea(testSea.GetLength(0), testSea.GetLength(1)); CollectionAssert.AreEqual(sea.GetBody(), testSea); }