void Start() { health = STARTING_HEALTH; maxHealth = STARTING_HEALTH; playerWeapon = gameObject.GetComponent <PlayerWeapon>(); btc = gameObject.GetComponent <BoostTimerController>(); healthbar.value = CalculateHealth(); healthbar.enabled = false; UpdateHealthText(); spriteRenderer = GetComponent <SpriteRenderer>(); }
void Start() { btc = gameObject.GetComponent <BoostTimerController>(); lastPos = transform.position; }
void Start() { btc = gameObject.GetComponent <BoostTimerController>(); projectileSpawn = GetComponentInChildren <Transform>(); }