Example #1
0
    void Start()
    {
        health       = STARTING_HEALTH;
        maxHealth    = STARTING_HEALTH;
        playerWeapon = gameObject.GetComponent <PlayerWeapon>();
        btc          = gameObject.GetComponent <BoostTimerController>();

        healthbar.value   = CalculateHealth();
        healthbar.enabled = false;
        UpdateHealthText();
        spriteRenderer = GetComponent <SpriteRenderer>();
    }
Example #2
0
 void Start()
 {
     btc     = gameObject.GetComponent <BoostTimerController>();
     lastPos = transform.position;
 }
Example #3
0
 void Start()
 {
     btc             = gameObject.GetComponent <BoostTimerController>();
     projectileSpawn = GetComponentInChildren <Transform>();
 }