private void UpdateBoostStatus(BoostSystem boostSystem) { if (boostSystem.CooldownTimer == TimeSpan.Zero && boostSystem.TimeRemaining == TimeSpan.Zero) { BoostIndication.AdditionalText = boostSystem.ActivationsRemaining < 0 ? string.Empty : boostSystem.ActivationsRemaining.ToString(); } else { BoostIndication.AdditionalText = boostSystem.TimeRemaining == TimeSpan.Zero ? boostSystem.CooldownTimer.TotalSeconds.ToString("F0") : boostSystem.TimeRemaining.TotalSeconds.ToString("F0"); } switch (boostSystem.BoostStatus) { case BoostStatus.UnAvailable: BoostIndication.IconState = StatusIconState.Unlit; break; case BoostStatus.Available: BoostIndication.IconState = StatusIconState.Information; break; case BoostStatus.InUse: BoostIndication.IconState = StatusIconState.Ok; break; case BoostStatus.Cooldown: BoostIndication.IconState = StatusIconState.Warning; break; } }
void Awake() { myRigidbody = GetComponent <Rigidbody>(); wheels = new WheelComponent[2]; wheels[0] = SetWheelComponent(connectWheel.wheelFront, connectWheel.AxleFront, false, 0, connectWheel.AxleFront.localPosition.y); wheels[1] = SetWheelComponent(connectWheel.wheelBack, connectWheel.AxleBack, true, 0, connectWheel.AxleBack.localPosition.y); startPosition = transform.position; respawnPosition = startPosition; bikerStartPosition = bikeSetting.bikerMan.transform.localPosition; currentSpeedLimit = speedLimit; GameHUD.OnRestartPosition.Subscribe(_ => { RestartPosition(); }).AddTo(this); GameHUD.OnResetPosition.Subscribe(_ => { ResetPosition(); }).AddTo(this); PlayerTrigger.OnRespawnPosition.Subscribe(pos => { RestartPosition(pos); }); canvas.worldCamera = Camera.main; if (!isControll) { RemoveCrashDetecter(); } else { // CrashDetecter.OnCrash.Subscribe(_=>{ // crash = true; // OnCrash(); // }).AddTo(this); } boostSystem = GetComponent <BoostSystem>(); }
private void Awake() { _controls = new Controls(); References.Controls = _controls; _boost = GetComponentInChildren <BoostSystem>(); _rb = GetComponent <Rigidbody2D>(); }
private void FillBoostData(AssettoCorsaShared data, CarInfo playerCar) { BoostSystem boostSystem = playerCar.BoostSystem; if (data.AcsPhysics.kersCharge <= 0) { return; } boostSystem.ActivationsRemaining = (int)(data.AcsPhysics.kersCharge * 100); boostSystem.BoostStatus = data.AcsPhysics.ersIsCharging == 1 ? BoostStatus.Available : BoostStatus.InUse; }
private void FillBoostData(PCars2SharedMemory data, CarInfo playerCar) { BoostSystem boostSystem = playerCar.BoostSystem; if (data.mBoostAmount <= 0) { boostSystem.BoostStatus = BoostStatus.UnAvailable; return; } boostSystem.ActivationsRemaining = (int)data.mBoostAmount; boostSystem.BoostStatus = data.mBoostActive ? BoostStatus.InUse : BoostStatus.Available; }
private static void FillBoostData(ref CarStatusData rawCarStatusData, CarInfo playerCar) { BoostSystem boostSystem = playerCar.BoostSystem; boostSystem.ActivationsRemaining = (int)rawCarStatusData.MErsStoreEnergy / 100000; if (rawCarStatusData.MErsDeployMode <= 1) { boostSystem.BoostStatus = BoostStatus.Available; } else if (rawCarStatusData.MErsDeployMode <= 3) { boostSystem.BoostStatus = BoostStatus.InUse; } else { boostSystem.BoostStatus = BoostStatus.Cooldown; } }
private static void FillBoostData(PushToPass pushToPass, CarInfo playerCar) { BoostSystem boostSystem = playerCar.BoostSystem; if (pushToPass.Available != 1) { boostSystem.BoostStatus = BoostStatus.UnAvailable; return; } boostSystem.ActivationsRemaining = pushToPass.AmountLeft; boostSystem.CooldownTimer = TimeSpan.FromSeconds(pushToPass.WaitTimeLeft); boostSystem.TimeRemaining = TimeSpan.FromSeconds(pushToPass.EngagedTimeLeft); if (pushToPass.Engaged == 1) { boostSystem.BoostStatus = BoostStatus.InUse; return; } boostSystem.BoostStatus = boostSystem.CooldownTimer == TimeSpan.Zero ? BoostStatus.Available : BoostStatus.Cooldown; }